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John3637881 (talk | contribs) (Added manual description.) |
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{{CustomSet|Shulk|Side|name1=Back Slash|desc1=Leap forward to deliver a powerful slash. Attack from behind for massive damage!|name2=Back Slash Leap|desc2=Leap high into the air, and deliver a powerful descending slice.|name3=Back Slash Charge|desc3=Leap forward, shrugging off foes' attacks, to deliver a powerful slash.}} | {{CustomSet|Shulk|Side|name1=Back Slash|desc1=Leap forward to deliver a powerful slash. Attack from behind for massive damage!|name2=Back Slash Leap|desc2=Leap high into the air, and deliver a powerful descending slice.|name3=Back Slash Charge|desc3=Leap forward, shrugging off foes' attacks, to deliver a powerful slash.}} | ||
# '''Back Slash''': Default. | # '''Back Slash''': Default. | ||
# '''Back Slash Leap''': Shulk leaps up before slashing downward towards the ground. Has reduced horizontal movement and hence reduced horizontal reach, but has lower startup lag and more vertical reach. Ending lag is increased slightly. | # '''Back Slash Leap''': Shulk leaps up before slashing downward towards the ground. Has reduced horizontal movement and hence reduced horizontal reach, but has lower startup lag and more vertical reach, making it safer to use near ledges. Ending lag is increased slightly. | ||
# '''Back Slash Charge''': Shulk leaps forward, gaining [[super armor]] for the slash. This move has increased horizontal movement, but has harshly reduced damage and knockback if not striking the back, making it imperative to hit an opponent's back to do any good damage. Ending lag is heavily increased, making this version highly punishable if missed. | # '''Back Slash Charge''': Shulk leaps forward, gaining [[super armor]] for the slash. This move has increased horizontal movement, but has harshly reduced damage and knockback if not striking the back, making it imperative to hit an opponent's back to do any good damage. Ending lag is heavily increased, making this version highly punishable if missed. Makes the move more dangerous to start near ledges, but it can be used as a rather risky recovery move due to it providing decent horizontal distance, but the move cannot auto-sweetspot ledges. | ||
==Origin== | ==Origin== |
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