Master Hand (SSBB): Difference between revisions

I've noticed that Master Hand's movements are faster when playing on difficulties past Normal… apparently, he moves almost erratically like Crazy Hand or his gonna-grab-you attack!
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(I've noticed that Master Hand's movements are faster when playing on difficulties past Normal… apparently, he moves almost erratically like Crazy Hand or his gonna-grab-you attack!)
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|voiceactor    = [[Pat Cashman]]
|voiceactor    = [[Pat Cashman]]
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Master Hand reprises his role as the final boss of {{SSBB|Classic Mode}} in ''Super Smash Bros. Brawl'', and once again is fought on {{SSBB|Final Destination}}. His attacks are very similar to that of his ''Melee'' form with some changes. The amount of HP he has is still dependent on the difficulty as well. Crazy Hand also returns in Classic Mode, if certain conditions are met.  
Master Hand reprises his role as the final boss of {{SSBB|Classic Mode}} in ''Super Smash Bros. Brawl'', and once again is fought on {{SSBB|Final Destination}}. His attacks are very similar to that of his ''Melee'' form with some changes. The amount of HP he has is still dependent on the difficulty as well. Crazy Hand also returns in Classic Mode, if certain conditions are met.


==Role in the [[Subspace Emissary]]==
==Role in the [[Subspace Emissary]]==
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[[File:MH dead.jpg|thumb|right|Master Hand released from his bonds.]]However, when all of the characters [[Entrance to Subspace|arrive in Subspace]], Ganondorf reports to Master Hand after betraying Bowser. When Master Hand reveals himself, however, Ganondorf sees that he has actually been under the control of a powerful being called [[Tabuu]]. Tabuu had enslaved Master Hand using chains of light knowing that he could control and use him for recruiting fighters to aid him in his goals.
[[File:MH dead.jpg|thumb|right|Master Hand released from his bonds.]]However, when all of the characters [[Entrance to Subspace|arrive in Subspace]], Ganondorf reports to Master Hand after betraying Bowser. When Master Hand reveals himself, however, Ganondorf sees that he has actually been under the control of a powerful being called [[Tabuu]]. Tabuu had enslaved Master Hand using chains of light knowing that he could control and use him for recruiting fighters to aid him in his goals.


Ganondorf defiantly attempts to attack Tabuu but is easily knocked back, though his fall breaks the chains of light that Tabuu used to control Master Hand with, thus freeing him. Master Hand subsequently falls into the ground, bleeding from where he was enchained. Master Hand too attempts to strike Tabuu but is beaten with little effort, collapsing once again into the ground and lying motionless in defeat.  
Ganondorf defiantly attempts to attack Tabuu but is easily knocked back, though his fall breaks the chains of light that Tabuu used to control Master Hand with, thus freeing him. Master Hand subsequently falls into the ground, bleeding from where he was enchained. Master Hand too attempts to strike Tabuu but is beaten with little effort, collapsing once again into the ground and lying motionless in defeat.


==Moveset==
==Moveset==
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==Changes from ''Melee'' to ''Brawl''==
==Changes from ''Melee'' to ''Brawl''==
*{{Change|Master Hand's [[idle pose]] now moves accordingly to the difficulty, being nearly as erratic as {{SSBB|Crazy Hand}}'s.}}
*{{Buff|Many of his attacks are faster, deal more damage, and are more difficult to dodge. Finger Walk and Big Swipe have almost instantaneous start-up.}}
*{{Buff|Many of his attacks are faster, deal more damage, and are more difficult to dodge. Finger Walk and Big Swipe have almost instantaneous start-up.}}
*{{Buff|Finger Drill is more difficult to dodge: it can only be dodged if a player perfectly executes a roll, or leaves the stage until the attack finishes. Even then, many characters' rolls are too short to escape his vacuum, and going off the stage can make it hard to come back, as the attack has hitboxes that prevents the player from grabbing the ledge.}}
*{{Buff|Finger Drill is more difficult to dodge: it can only be dodged if a player perfectly executes a roll, or leaves the stage until the attack finishes. Even then, many characters' rolls are too short to escape his vacuum, and going off the stage can make it hard to come back, as the attack has hitboxes that prevents the player from grabbing the ledge.}}
:*{{Nerf|This attack is still easier to avoid by using moves that can move the character a considerable distance (though not every approach attack can be used avoid this attack easier).}}  
:*{{Nerf|This attack is still easier to avoid by using moves that can move the character a considerable distance (though not every approach attack can be used avoid this attack easier).}}  
:*{{Nerf|The player may also run away from this attack if they are very fast enough with characters like {{SSBB|Sonic}}. If playing as {{SSBB|Lucario}}, using a well timed [[down special]] before Master Hand slams down while spinning in a drill-like fashion will also work.}}
:*{{Nerf|The player may also run away from this attack if they are very fast enough with characters like {{SSBB|Sonic}}. If playing as {{SSBB|Lucario}}, using a well timed [[down special]] before Master Hand slams down while spinning in a drill-like fashion will also work.}}
*{{Change|After using Jetstream, Master Hand returns to his normal position on the right side of the stage, instead of appearing on the left and traveling back to the right side. Jetstream can no longer meteor smash during the start up.}}
*{{Change|After using Jetstream, Master Hand returns to his normal position on the right side of the stage, instead of appearing on the left and traveling back to the right side. Jetstream can no longer meteor smash during the start up.}}
*{{Change|During the start of Master and Crazy Hands' Applause attack, characters are hit by the [[Fan]] effect while in the air.}}
*{{Change|During the start of Master and Crazy Hands' Applause attack, characters are hit by the [[Fan]] effect while in the air.}}
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{{Smash universe}}
{{Smash universe}}
{{Bosses}}
{{Bosses}}
{{SubspaceArmy}}
{{SubspaceArmy}}
[[Category:Master Hand]]
[[Category:Master Hand]]
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