Shuttle Loop: Difference between revisions

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It should also be noted that the end of the shuttle loop attack automatically initiates a [[glide]], which can be used in addition to the vertical recovery to add good horizontal recovery. In addition, because Meta Knight can do a quick attack to conclude a glide, the shuttle loop can be timed to do two consecutive attacks--the initial upswing, and the quick swing from the glide. The glide from this attack is slower than his regular glide, and allows better control.
It should also be noted that the end of the shuttle loop attack automatically initiates a [[glide]], which can be used in addition to the vertical recovery to add good horizontal recovery. In addition, because Meta Knight can do a quick attack to conclude a glide, the shuttle loop can be timed to do two consecutive attacks--the initial upswing, and the quick swing from the glide. The glide from this attack is slower than his regular glide, and allows better control.


One should be careful when using Shuttle Loop while facing off of the edge, for unless you quickly cancel the [[glide]], you could easily glide right off the stage with no chance of recovery. Also, landing while in the glide puts you on the floor, and the opponent can easily punish you. Using the Glide Attack right before hitting the floor completely cancels the attack AND landing lag, leaving you completely ready to use any move or evade an incoming attack that would have otherwise hit you.
One should be careful when using Shuttle Loop while facing off of the edge, for unless you quickly cancel the [[glide]], you could easily glide right off the stage with no chance of recovery. Also, landing while in the glide puts you on the floor, and the opponent can easily punish you. Using the Glide Attack or just pressing the Special move button right before hitting the floor completely cancels the attack AND landing lag, leaving you completely ready to use any move or evade an incoming attack that would have otherwise hit you.


==Origin==
==Origin==
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