User:Pseudo-dino/Ganondorf Differences (SSBM): Difference between revisions

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m (Sorry to edit a userspace article, but for one thing this article hasn't been updated since July, and the user in question hasn't edited since then either, so let's just remove this so that way it's not appearing on the things to do section.)
 
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===Differences from [[Captain Falcon (SSBM)|Captain Falcon]]===
===Differences from [[Captain Falcon (SSBM)|Captain Falcon]]===
{{incomplete}}
====Attributes====
==== Attributes ====
*{{buff|Ganondorf is larger than Captain Falcon, giving his attacks more [[reach]].}}
*{{buff|Ganondorf's attacks have more range than Captain Falcon's due to his longer arms and legs.}}
*{{nerf|Ganondorf's larger size makes his hurtbox larger and thus easier to hit.}}
*{{nerf|Ganondorf's [[walk]]ing and [[dash]]ing speed, [[falling speed]], and [[air speed]] are all lower than Captain Falcon's.}}
*{{buff|Ganondorf's ledge jump is higher than Captain Falcon's, being the highest in the game.}}
*{{nerf|Ganondorf's [[walk]]ing and [[dash]]ing speed, and [[air speed]] are all lower than Captain Falcon's.}}
*{{nerf|Ganondorf's [[jump]] and [[midair jump]] are lower than Captain Falcon's.}}
*{{nerf|Ganondorf's [[jump]] and [[midair jump]] are lower than Captain Falcon's.}}
*{{nerf|Ganondorf's larger body makes him a much larger target.}}
*{{nerf|Ganondorf cannot [[wall jump]] unlike Captain Falcon.}}
*{{nerf|Ganondorf cannot [[wall jump]] unlike Captain Falcon.}}
*{{change|Ganondorf is [[weight|heavier]] than Captain Falcon but has lower [[gravity]] and [[falling speed]], giving him more horizontal endurance but less vertical endurance.}}
*{{change|Ganondorf's moves are generally slower but more powerful than Captain Falcon's.}}
*{{change|Ganondorf's moves are generally slower but more powerful than Captain Falcon's.}}
*{{change|Ganondorf is [[weight|heavier]] than Captain Falcon but has lower [[gravity]] and, improving his horizontal endurance but lowering his vertical endurance.}}
*{{change|Many of Ganondorf's attacks deal [[darkness]] and [[electric]] damage as opposed to Captain Falcon's [[flame]].}}
*{{change|Many of Ganondorf's attacks deal [[darkness]] and [[electric]] damage as opposed to Captain Falcon's [[fire]].}}


==== Ground attacks ====
====Ground attacks====
*{{buff|[[Forward tilt]] is significantly more powerful (the third strongest in the game), deal more damage, and is not much slower than Captain Falcon's.}}
*{{buff|[[Neutral attack]] is a single punch with an electric effect and unusually high knockback for a jab. It also deals more damage than the first two hits and the infinite of Captain Falcon's jab.}}
*{{buff|[[Dash attack]] is still fast and much more powerful than Captain Falcon's, as well as being a useful combo starter.}}
*{{nerf|Neutral attack deals less damage than Captain Falcon's [[Gentleman]] (third hit), and is thus weaker than Captain Falcon's jab if all its hits connect.}}
*{{buff|[[Forward tilt]] is significantly more powerful (the third strongest in the game) and deals more damage than Captain Falcon's.}}
*{{buff|[[Up tilt]] deals much higher damage with extreme knockback, able to KO from center under 25% and at 0% near ledges and is thus the strongest up tilt in the game.}}
*{{nerf|Up tilt has drastically more start-up, lasting 88 frames before the attack occurs, making it impossible to land in almost any circumstance outside of punishment.}}
*{{change|Up tilt has a wind effect while the leg is lifted up and an explosive effect when the leg strikes the ground.}}
*{{nerf|[[Down tilt]] is slower.}}
*{{buff|[[Dash attack]] is much more powerful than Captain Falcon's, as well as being a useful combo starter.}}
*{{buff|[[Forward smash]] has much higher knockback and range.}}
*{{buff|[[Forward smash]] has much higher knockback and range.}}
*{{buff|[[Up smash]] is designed to hit only once (and if it hits multiple times it is the most damaging up smash in the game) and is much stronger than Captain Falcon's.}}
*{{nerf|Forward smash has more start-up than Captain Falcon's.}}
*{{buff|[[Down smash]] is designed to hit twice and has much higher knockback than Captain Falcon's, while still retaining the same speed.}}
*{{change|Forward smash has almost purely vertical knockback instead of largely horizontal.}}
*{{nerf|[[Up tilt]] is radically different; it consists of Ganondorf raising his leg in the air for 88 frames before bringing it down in an explosive kick. It is extremely powerful, but slow to the point of uselessness.}}
*{{buff|[[Up smash]]'s two hits do not link reliably, but both hits deal more damage and knockback, with the first hit being more powerful than the two hits of Captain Falcon's, and both being the most damaging up smash in the game.}}
*{{nerf|[[Down tilt]] is slower but not more powerful than Captain Falcon's.
*{{nerf|Forward smash}} is much slower than Captain Falcon's}}.
*{{nerf|Up smash is less useful as a combo move.}}
*{{nerf|Up smash is less useful as a combo move.}}
*{{nerf|Down smash deals less damage if it only hits once.}}
*{{buff|[[Down smash]]'s two hits can [[natural combo|naturally combo]] into each other, dealing more damage than Captain Falcon's if both hits connect, and also deals more knockback.}}
*{{change|[[Neutral attack]] is a single punch with an electric effect and unusually high knockback for a jab. However, it is not as damaging as Captain Falcon's [[Gentleman]].}}
*{{nerf|Down smash's two hits deal less damage, resulting it being weaker than Captain Falcon's if it only hits once.}}
*{{change|Forward smash has almost purely vertical knockback instead of largely horizontal.}}
*{{change|Down smash has diagonal knockback instead of largely horizontal.}}
*{{change|Down smash has diagonal knockback instead of largely horizontal.}}


==== Aerial attacks ====
====Aerial attacks====
*{{buff|[[Neutral aerial]] has much higher damage and knockback on both hits, and the first hit has KO power on its own.}}
*{{buff|[[Neutral aerial]] has much higher damage and knockback on both hits, and the first hit has KO power on its own.}}
*{{buff|[[Forward aerial]] has no sourspot and much longer range than Captain Falcon's [[Knee Smash]].}}
*{{nerf|Neutral aerial's two hits do not link reliably, and does slightly less damage than Captain Falcon's two hits if it hits once.}}
*{{buff|Ganondorf has a completely different [[forward aerial]]: an arcing downward punch. It has no [[sourspot]] and much longer range than Captain Falcon's [[Knee Smash]].}}
*{{nerf|Forward aerial is less powerful than a [[sweetspot]]ted Knee Smash and has significantly higher landing lag.}}
*{{buff|[[Back aerial]] has no sourspot and better range and power than Captain Falcon's.}}
*{{buff|[[Back aerial]] has no sourspot and better range and power than Captain Falcon's.}}
*{{buff|[[Up aerial]] is much stronger and longer-ranged than Captain Falcon's, and, although it has a sourspot unlike Captain Falcon's, the sourspot has a favorable [[semi-spike]] angle and high hitstun that can be used for edgeguarding.}}
*{{buff|[[Up aerial]] is much stronger and longer-ranged, and its late hitboxes that [[semi-spike]] have more knockback and higher [[hitstun]], making it more effective at [[edge-guarding]] than Captain Falcon's.}}
*{{buff|[[Down aerial]] is much stronger in both damage and knockback than Captain Falcon's equivalent, making it the strongest [[meteor smash]] from a fighter in ''Melee'', able to KO grounded opponents under 120% damage.}}
*{{nerf|Up aerial is a less effective move for combos thanks to its increased power, and it cannot hit opponents upwards. Additionally the late semi-spiking hitboxes are weaker sourspots, whereas Captain Falcon's is equally strong throughout.}}
*{{nerf|Neutral aerial is designed to hit only once, and does slightly less damage than Captain Falcon's two hits if it hits once.}}
*{{buff|[[Down aerial]] is much stronger in both damage and knockback than Captain Falcon's equivalent, and is the strongest [[meteor smash]] in ''Melee'', able to KO grounded opponents under 100%.}}
*{{nerf|Forward aerial is less powerful than a sweetspotted Knee Smash and has significantly higher landing lag.}}
*{{nerf|Down aerial is much slower than Captain Falcon's, with drastically increased landing lag, and lacks the [[nipple spike]] hitbox.}}
*{{nerf|Up aerial is a less effective move for combos thanks to its increased power, and it cannot hit opponents upwards. It also has an added sourspot  at the end of the move that deals little damage and knockback, but can be used for edgeguarding as described above.}}
*{{change|Down aerial has an electric effect.}}
*{{nerf|Down aerial is much slower than Captain Falcon's, with drastically increased landing lag, and it lacks the [[nipple spike]] hitbox.}}
*{{change|Forward aerial has a completely different animation from Captain Falcon's Knee Smash.}}


==== Special moves ====
====Special moves====
*{{buff|[[Warlock Punch]] is much more powerful than the [[Falcon Punch]], able to KO virtually any character under 30% damage on the [[Tournament legal (SSBM)|tournament legal]] stages. It also deal more damage.}}
*{{buff|[[Warlock Punch]] is much more powerful than the [[Falcon Punch]], dealing more damage and able to KO virtually any character under 30% damage on [[Tournament legal (SSBM)|tournament legal]] stages.}}
*{{nerf|Warlock Punch has more start-up lag than the Falcon Punch, and Ganondorf is unable to perform an equivalent to Captain Falcon's [[Falcon Punch#In Super Smash Bros. Melee|Sacred Combo]] due to his lower air speed, the diagonal knockback angle of his forward aerial, and Warlock Punch's obscene start-up.}}
*{{change|Warlock Punch has significantly different aesthetics from the Falcon Punch; even discounting the darkness effect, it lacks the falcon-shaped fiery aura and falcon screech during the punch.}}
*{{buff|[[Gerudo Dragon]] deals much more damage than [[Raptor Boost]].}}
*{{buff|[[Gerudo Dragon]] deals much more damage than [[Raptor Boost]].}}
*{{buff|[[Dark Dive]] is a stronger move that deals higher damage than [[Falcon Dive]] and can hit opponents who attempt to intercept Ganondorf.}}
*{{buff|Grounded [[Wizard's Foot]] is stronger than [[Falcon Kick]] with a more favorable semi-spike angle.}}
*{{buff|Aerial Wizard's Foot is a powerful [[spike]] instead of dealing upwards vertical knockback like Falcon Kick. It is also safer to use to restore Ganondorf's midair jump thanks to his lower falling speed compared to Captain Falcon.}}
*{{nerf|Warlock Punch is much slower than the Falcon Punch, and Ganondorf is unable to perform an equivalent to Captain Falcon's [[Falcon Punch#In Super Smash Bros. Melee|Sacred Combo]] due to his lower air speed, the diagonal knockback angle of his forward aerial, and Warlock Punch's obscene startup lag.}}
*{{nerf|Gerudo Dragon's increased knockback makes it harder to combo into other attacks compared to Raptor Boost, while still being unable to KO at realistic percentages. It also is slower, covers less distance, and the aerial version cannot meteor smash.}}
*{{nerf|Gerudo Dragon's increased knockback makes it harder to combo into other attacks compared to Raptor Boost, while still being unable to KO at realistic percentages. It also is slower, covers less distance, and the aerial version cannot meteor smash.}}
*{{change|Gerudo Dragon has a darkness effect instead of flame.}}
*{{buff|[[Dark Dive]]'s grab deals four weak electric hits, which can hit opponents who attempt to intercept Ganondorf, and thus makes it deal higher damage than [[Falcon Dive]]. The throw also has stronger knockback.}}
*{{nerf|Dark Dive is slightly slower than Falcon Dive.}}
*{{nerf|Dark Dive is slightly slower than Falcon Dive.}}
*{{nerf|Wizard's Foot has slightly more lag before and after the kick both on the ground and in the air.}}
*{{buff|Grounded [[Wizard's Foot]] is stronger than [[Falcon Kick]] with a more favorable semi-spike angle.}}
*{{change|Warlock Punch has significantly different aesthetics from the Falcon Punch, even discounting the darkness effect; it lacks the falcon-shaped fiery aura and falcon screech during the punch.}}
*{{buff|Aerial Wizard's Foot is a powerful [[spike]] instead of dealing upwards vertical knockback like Falcon Kick, making it deadly off-stage. It is also safer to use to restore Ganondorf's midair jump thanks to his lower falling speed compared to Captain Falcon.}}
*{{change|Dark Dive deals multiple hits before releasing the opponent, but cannot be [[Smash DI]]'ed out thanks to being a grab.}}
*{{nerf|Both Grounded and Aerial Wizard's Foot have slightly more start-up and ending lag.}}
*{{change|Wizard's Foot has a darkness effect instead of flame.}}

Latest revision as of 19:11, November 6, 2015

Differences from Captain Falcon[edit]

Attributes[edit]

  • Buff Ganondorf is larger than Captain Falcon, giving his attacks more reach.
  • Nerf Ganondorf's larger size makes his hurtbox larger and thus easier to hit.
  • Buff Ganondorf's ledge jump is higher than Captain Falcon's, being the highest in the game.
  • Nerf Ganondorf's walking and dashing speed, and air speed are all lower than Captain Falcon's.
  • Nerf Ganondorf's jump and midair jump are lower than Captain Falcon's.
  • Nerf Ganondorf cannot wall jump unlike Captain Falcon.
  • Change Ganondorf is heavier than Captain Falcon but has lower gravity and falling speed, giving him more horizontal endurance but less vertical endurance.
  • Change Ganondorf's moves are generally slower but more powerful than Captain Falcon's.
  • Change Many of Ganondorf's attacks deal darkness and electric damage as opposed to Captain Falcon's flame.

Ground attacks[edit]

  • Buff Neutral attack is a single punch with an electric effect and unusually high knockback for a jab. It also deals more damage than the first two hits and the infinite of Captain Falcon's jab.
  • Nerf Neutral attack deals less damage than Captain Falcon's Gentleman (third hit), and is thus weaker than Captain Falcon's jab if all its hits connect.
  • Buff Forward tilt is significantly more powerful (the third strongest in the game) and deals more damage than Captain Falcon's.
  • Buff Up tilt deals much higher damage with extreme knockback, able to KO from center under 25% and at 0% near ledges and is thus the strongest up tilt in the game.
  • Nerf Up tilt has drastically more start-up, lasting 88 frames before the attack occurs, making it impossible to land in almost any circumstance outside of punishment.
  • Change Up tilt has a wind effect while the leg is lifted up and an explosive effect when the leg strikes the ground.
  • Nerf Down tilt is slower.
  • Buff Dash attack is much more powerful than Captain Falcon's, as well as being a useful combo starter.
  • Buff Forward smash has much higher knockback and range.
  • Nerf Forward smash has more start-up than Captain Falcon's.
  • Change Forward smash has almost purely vertical knockback instead of largely horizontal.
  • Buff Up smash's two hits do not link reliably, but both hits deal more damage and knockback, with the first hit being more powerful than the two hits of Captain Falcon's, and both being the most damaging up smash in the game.
  • Nerf Up smash is less useful as a combo move.
  • Buff Down smash's two hits can naturally combo into each other, dealing more damage than Captain Falcon's if both hits connect, and also deals more knockback.
  • Nerf Down smash's two hits deal less damage, resulting it being weaker than Captain Falcon's if it only hits once.
  • Change Down smash has diagonal knockback instead of largely horizontal.

Aerial attacks[edit]

  • Buff Neutral aerial has much higher damage and knockback on both hits, and the first hit has KO power on its own.
  • Nerf Neutral aerial's two hits do not link reliably, and does slightly less damage than Captain Falcon's two hits if it hits once.
  • Buff Ganondorf has a completely different forward aerial: an arcing downward punch. It has no sourspot and much longer range than Captain Falcon's Knee Smash.
  • Nerf Forward aerial is less powerful than a sweetspotted Knee Smash and has significantly higher landing lag.
  • Buff Back aerial has no sourspot and better range and power than Captain Falcon's.
  • Buff Up aerial is much stronger and longer-ranged, and its late hitboxes that semi-spike have more knockback and higher hitstun, making it more effective at edge-guarding than Captain Falcon's.
  • Nerf Up aerial is a less effective move for combos thanks to its increased power, and it cannot hit opponents upwards. Additionally the late semi-spiking hitboxes are weaker sourspots, whereas Captain Falcon's is equally strong throughout.
  • Buff Down aerial is much stronger in both damage and knockback than Captain Falcon's equivalent, and is the strongest meteor smash in Melee, able to KO grounded opponents under 100%.
  • Nerf Down aerial is much slower than Captain Falcon's, with drastically increased landing lag, and lacks the nipple spike hitbox.
  • Change Down aerial has an electric effect.

Special moves[edit]

  • Buff Warlock Punch is much more powerful than the Falcon Punch, dealing more damage and able to KO virtually any character under 30% damage on tournament legal stages.
  • Nerf Warlock Punch has more start-up lag than the Falcon Punch, and Ganondorf is unable to perform an equivalent to Captain Falcon's Sacred Combo due to his lower air speed, the diagonal knockback angle of his forward aerial, and Warlock Punch's obscene start-up.
  • Change Warlock Punch has significantly different aesthetics from the Falcon Punch; even discounting the darkness effect, it lacks the falcon-shaped fiery aura and falcon screech during the punch.
  • Buff Gerudo Dragon deals much more damage than Raptor Boost.
  • Nerf Gerudo Dragon's increased knockback makes it harder to combo into other attacks compared to Raptor Boost, while still being unable to KO at realistic percentages. It also is slower, covers less distance, and the aerial version cannot meteor smash.
  • Change Gerudo Dragon has a darkness effect instead of flame.
  • Buff Dark Dive's grab deals four weak electric hits, which can hit opponents who attempt to intercept Ganondorf, and thus makes it deal higher damage than Falcon Dive. The throw also has stronger knockback.
  • Nerf Dark Dive is slightly slower than Falcon Dive.
  • Buff Grounded Wizard's Foot is stronger than Falcon Kick with a more favorable semi-spike angle.
  • Buff Aerial Wizard's Foot is a powerful spike instead of dealing upwards vertical knockback like Falcon Kick, making it deadly off-stage. It is also safer to use to restore Ganondorf's midair jump thanks to his lower falling speed compared to Captain Falcon.
  • Nerf Both Grounded and Aerial Wizard's Foot have slightly more start-up and ending lag.
  • Change Wizard's Foot has a darkness effect instead of flame.