Super Smash Bros.

Kirby (SSB)/Back aerial: Difference between revisions

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(Kirby's D-air is considered just as good (arguably the best is a little too much))
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==Overview==
==Overview==
[[File:Kirby Back Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's bair.]]
[[File:Kirby Back Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's bair.]]
Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. One of Kirby's best aerial, being a staple example of an [[edgeguarding]] move with a good [[hitbox]]. It also has [[sex kick]] properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform the [[Fence of Pain]], which is a variation of {{SSB|Jigglypuff}}'s Wall of Pain though in this game, Kirby's is better. A useful move for defensive and offensive maneuvers such as [[spacing]], as well as aerial approaching. This move along with down air combined with Up tiltallows Kirby to air-camp the majority of the cast (especially characters without projectiles like Falcon.) The weaker hit can also combo into his up tilt as well.
Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. One of Kirby's best aerial, being a staple example of an [[edgeguarding]] move with a good [[hitbox]]. It also has [[sex kick]] properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform the [[Fence of Pain]], which is a variation of {{SSB|Jigglypuff}}'s Wall of Pain though in this game, Kirby's is better. A useful move for defensive and offensive maneuvers such as [[spacing]], as well as aerial approaching. This move along with down air combined with Up tilt allows Kirby to air-camp the majority of the cast (especially characters without projectiles like Falcon.) The weaker hit can also combo into his up tilt as well.


{{technical data}}
{{technical data}}

Revision as of 13:04, October 22, 2015

Overview

The hitbox of Kirby's bair.

Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. One of Kirby's best aerial, being a staple example of an edgeguarding move with a good hitbox. It also has sex kick properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform the Fence of Pain, which is a variation of Jigglypuff's Wall of Pain though in this game, Kirby's is better. A useful move for defensive and offensive maneuvers such as spacing, as well as aerial approaching. This move along with down air combined with Up tilt allows Kirby to air-camp the majority of the cast (especially characters without projectiles like Falcon.) The weaker hit can also combo into his up tilt as well.


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