Kirby (SSB)/Back aerial: Difference between revisions
KoRoBeNiKi (talk | contribs) (Kirby's D-air is considered just as good (arguably the best is a little too much)) |
Smash Master (talk | contribs) m (→Overview) |
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==Overview== | ==Overview== | ||
[[File:Kirby Back Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's bair.]] | [[File:Kirby Back Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's bair.]] | ||
Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. One of Kirby's best aerial, being a staple example of an [[edgeguarding]] move with a good [[hitbox]]. It also has [[sex kick]] properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform the [[Fence of Pain]], which is a variation of {{SSB|Jigglypuff}}'s Wall of Pain though in this game, Kirby's is better. A useful move for defensive and offensive maneuvers such as [[spacing]], as well as aerial approaching. This move along with down air combined with Up | Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. One of Kirby's best aerial, being a staple example of an [[edgeguarding]] move with a good [[hitbox]]. It also has [[sex kick]] properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform the [[Fence of Pain]], which is a variation of {{SSB|Jigglypuff}}'s Wall of Pain though in this game, Kirby's is better. A useful move for defensive and offensive maneuvers such as [[spacing]], as well as aerial approaching. This move along with down air combined with Up tilt allows Kirby to air-camp the majority of the cast (especially characters without projectiles like Falcon.) The weaker hit can also combo into his up tilt as well. | ||
{{technical data}} | {{technical data}} |
Revision as of 13:04, October 22, 2015
Overview
Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. One of Kirby's best aerial, being a staple example of an edgeguarding move with a good hitbox. It also has sex kick properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform the Fence of Pain, which is a variation of Jigglypuff's Wall of Pain though in this game, Kirby's is better. A useful move for defensive and offensive maneuvers such as spacing, as well as aerial approaching. This move along with down air combined with Up tilt allows Kirby to air-camp the majority of the cast (especially characters without projectiles like Falcon.) The weaker hit can also combo into his up tilt as well.