List of updates (SSB4)/1.1.1 changelog: Difference between revisions

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=={{SSB4|Luigi}}==
=={{SSB4|Luigi}}==
*{{nerf|Down throw's knockback scaling has drastically increased while its base knockback has drastically decreased. The new scaling limits follow-ups outside of low percents (such as Luigi's reliable combo of down throw followed by two forward aerials followed by three jabs followed by a dash attack) while not being given KOing potential. The new base knockback allows combos that can deal respectable damage from a lower number of hits, such as down throw followed by up smash (which can be further followed by forward smash against heavyweights and fast-fallers due to up smash's launching trajectory) and down throw followed by multiple up tilts (which only works reliably against middleweights). While these new combos are easier to perform, they are ultimately less effective than the previous ones due to racking up less damage overall and only being effective against a number of characters rather than the overwhelming majority of the cast.}}
*{{nerf|Down throw's knockback scaling has drastically increased (30 → 83) while its base knockback has decreased (75 → 55). The new knockback scaling considerably limits Luigi's most notable follow-ups, particularly outside of low percents, while not being given KOing potential. Down throw's new base knockback allows for new combos, such as following it with either up smash (which can be further followed by forward tilt or forward smash against middleweights, heavyweights and fast-fallers due to up smash's launching trajectory), down smash (which can be further followed by forward tilt or forward smash against heavyweights and fast-fallers due to down smash's launching trajectory), or a few up tilts (which can only be [[Mewtwo (SSB4)|used]] [[Mr. Game & Watch (SSB4)|against]] [[Kirby (SSB4)|a]] [[Rosalina & Luma (SSB4)|handful]] [[Olimar (SSB4)|of]] [[Zelda (SSB4)|lightweights]]). While these new combos are easier to perform and deal respectable damage from a lower number of hits, they are ultimately less effective than the previous ones due to racking up slightly less damage overall and each one being effective against particular characters rather than the overwhelming majority of the cast.}}
*{{buff|Down aerial spike hitbox increased (1.8 → 2.5).}}
*{{buff|Down aerial spike hitbox increased (1.8 → 2.5).}}
*{{buff|Down smash knockback growth increased (80/100 → 82/104 first/second strikes)}}
*{{buff|Down smash knockback growth increased (80/100 → 82/104 first/second strikes)}}
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