Shieldstun: Difference between revisions
→Shieldstun between games
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In ''Brawl'', shieldstun was further reduced. Very few (if any) attacks on shield are safe. Combined with the lowered time to drop shield, this means that hitting shields in Brawl puts attackers in a very vulnerable position. The approximate formula for frames of shieldstun in ''Brawl'' is: '''X/3''' rounded down (shield damage dealt by the move is not factored into this formula). | In ''Brawl'', shieldstun was further reduced. Very few (if any) attacks on shield are safe. Combined with the lowered time to drop shield, this means that hitting shields in Brawl puts attackers in a very vulnerable position. The approximate formula for frames of shieldstun in ''Brawl'' is: '''X/3''' rounded down (shield damage dealt by the move is not factored into this formula). | ||
In ''Smash 4'', shieldstun was originally thought to have been reduced again from ''Brawl'', although further testing has since shown this to be false. The working formula for frames of shieldstun in ''Smash 4'' | In ''Smash 4'', shieldstun was originally thought to have been reduced again from ''Brawl'', although further testing has since shown this to be false. The working formula for frames of shieldstun in ''Smash 4'' prior to patch 1.1.1 were originally: '''X / 2.56''' rounded down (shield damage dealt by the move is not factored into this formula), which results in barely higher shieldstun compared to ''Brawl'' [http://smashboards.com/threads/mechanics-techniques-discussion.368206/page-40]. However, following patch 1.1.1, shieldstun was increased almost up to ''Melee'' levels, with the new formula being: '''X ? 2.56 + 4''' rounded down. Attacks in ''Smash 4'' do, however, have less favorable autocancel windows than in ''Brawl'', which may have been responsible for many thinking that shieldstun had been decreased prior to this patch. Shield push has been lowered though, making even powerful attacks barely nudge the defending opponent, reducing the amount of offensive options that are safe on shield. The overall strength of shields is also partially mitigated by a large reduction in shield health, however. With these changes, shielding has been made to be similar to full shielding in Melee, and with no more damage reduction on shields, attacking them is much safer than in Brawl and is now up to par with that of ''Melee''. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |