Turn: Difference between revisions

217 bytes added ,  9 years ago
added reference
(→‎Tilt turn: added corrections about dashing out of tilt turn)
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===Run turn===
===Run turn===
Turning around during the running animation is laggy and avoided in competitive play. Instead, [[dash-canceling]] and [[wavedash]] are used to regain movement options quickly.
Turning around during the running animation is laggy and avoided in competitive play. Instead, [[dash-canceling]] and [[wavedash]] are used to regain movement options quickly.
==External links==
[http://www.meleeitonme.com/back-dashes-smash-turns Melee It On Me article by Kadano that explains how dashing backwards in ''Melee'' is hard to do because of tilt turns and how to cope with this]


[[Category:Terms]]
[[Category:Terms]]
[[Category:Game physics]]
[[Category:Game physics]]
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