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(→Tilt turn: added corrections about dashing out of tilt turn) |
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===Run turn=== | ===Run turn=== | ||
Turning around during the running animation is laggy and avoided in competitive play. Instead, [[dash-canceling]] and [[wavedash]] are used to regain movement options quickly. | Turning around during the running animation is laggy and avoided in competitive play. Instead, [[dash-canceling]] and [[wavedash]] are used to regain movement options quickly. | ||
==External links== | |||
[http://www.meleeitonme.com/back-dashes-smash-turns Melee It On Me article by Kadano that explains how dashing backwards in ''Melee'' is hard to do because of tilt turns and how to cope with this] | |||
[[Category:Terms]] | [[Category:Terms]] | ||
[[Category:Game physics]] | [[Category:Game physics]] |
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