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The '''short hop laser''' (also known as '''short hop blaster''', abbreviated respectively to '''SHL''' and '''SBL''') is a technique usually performed by [[short hop]]ping with [[Fox]] or [[Falco]], using their [[blaster]] to shoot a laser, and [[fastfall]]ing. The technique has two variants; the '''short hop double laser''' (SHDL) and the '''short hop triple laser''' (SHTL), for which two and three lasers respectively are shot during the short hop and no fastfall is performed. The SHL techniques were first utilised in ''[[Super Smash Bros. Melee]]'', and have since carried into ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Brawl]]''. | The '''short hop laser''' (also known as '''short hop blaster''', abbreviated respectively to '''SHL''' and '''SBL''') is a technique usually performed by [[short hop]]ping with [[Fox]] or [[Falco]], using their [[blaster]] to shoot a laser, and [[fastfall]]ing. The technique has two variants; the '''short hop double laser''' (SHDL) and the '''short hop triple laser''' (SHTL), for which two and three lasers respectively are shot during the short hop and no fastfall is performed. The SHL techniques were first utilised in ''[[Super Smash Bros. Melee]]'', and have since carried into ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Brawl]]''. | ||
Kirby can also perform some of these techniques, by copying Fox and Falco's [[blaster]] abilities using | Kirby can also perform some of these techniques, by copying Fox and Falco's [[blaster]] abilities using {{b|Inhale|Kirby}}. | ||
==In ''Super Smash Bros.''== | ==In ''Super Smash Bros.''== | ||
In the original ''Super Smash Bros.'', {{SSB|Fox}} can perform a short hop laser and a short hop double lasers. Both techniques are very effective, as the blaster's [[hitstun]] damage can stop opponent approaches and can deal damage while [[camping]]. It's usually better for Fox to shoot his lasers while short hopping instead of shooting from the ground as he can shoot and draw out his blaster more quickly in addition to avoiding ending lag. Due to his camping techniques such as short hop laser, Fox dominates [[Hyrule Castle]] in ''Smash 64'' competitive play, which gives him better matchups against characters who lack [[projectile]]s and/or ways to deal with them, such as {{SSB|Captain Falcon}}. One of the main reasons Fox and his matchups are considered worse on {{SSB|Dream Land}} is because there is less space to laser camp. | In the original ''Super Smash Bros.'', {{SSB|Fox}} can perform a short hop laser and a short hop double lasers. Both techniques are very effective, as the blaster's [[hitstun]] damage can stop opponent approaches and can deal damage while [[camping]]. It's usually better for Fox to shoot his lasers while short hopping instead of shooting from the ground as he can shoot and draw out his blaster more quickly in addition to avoiding ending lag. Due to his camping techniques such as short hop laser, Fox dominates [[Hyrule Castle]] in ''Smash 64'' competitive play, which gives him better matchups against characters who lack [[projectile]]s and/or ways to deal with them, such as {{SSB|Captain Falcon}}. One of the main reasons Fox and his matchups are considered worse on {{SSB|Dream Land}} is because there is less space to laser camp. | ||
Along with Fox, {{SSB|Kirby}} can also perform short hop lasers if Kirby uses | Along with Fox, {{SSB|Kirby}} can also perform short hop lasers if Kirby uses {{b|Inhale|Kirby}}. However, Kirby can also short hop '''triple''' laser due to floatiness. This is a very lethal ability as these lasers combined can do up to 19 damage if all 3 hit and Kirby can get a free [[up smash]] or [[pivot]] [[up tilt]] out of it up close. This is also a common idea in doubles, especially if Hyrule is allowed. | ||
==In ''Super Smash Bros. Melee''== | ==In ''Super Smash Bros. Melee''== |
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