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In ''[[Brawl]]'', the technique loses some of its effectiveness, due to its variable knockback, but it's still highly effective at stopping opponents with less than average recovery from getting back on the stage. [[Float]]ers, characters with two recovery techniques (such as {{SSBB|Wario}}) and characters with a [[tether recovery]] are generally able to survive it at low damage percentages. | In ''[[Brawl]]'', the technique loses some of its effectiveness, due to its variable knockback, but it's still highly effective at stopping opponents with less than average recovery from getting back on the stage. [[Float]]ers, characters with two recovery techniques (such as {{SSBB|Wario}}) and characters with a [[tether recovery]] are generally able to survive it at low damage percentages. | ||
In ''[[Smash 4]]'', Fox's shine was changed to launch opponents at a more vertical angle when used in midair, which when combined with the generally easier recoveries due to the removal of [[edgehog]]ging, results in the shine | In ''[[Smash 4]]'', Fox's shine was changed to launch opponents at a more vertical angle when used in midair, no longer being a semi-spike, which when combined with the generally easier recoveries due to the removal of [[edgehog]]ging, results in the shine becoming completely impractical to edgeguard opponents. | ||
==Shine edgehog== | ==Shine edgehog== |