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==Customization== | ==Customization== | ||
Jolt Haymaker, like all other [[special move]]s in ''[[Super Smash Bros. 4]]'', has two variations: | Jolt Haymaker, like all other [[special move]]s in ''[[Super Smash Bros. 4]]'', has two variations: | ||
{{CustomSet|LittleMac|Side|name1=Jolt Haymaker|desc1=Leap forward, dodging low attacks, and deliver a punch. Press again to punch early.|name2=Grounding Blow|desc2=Jump high into the air to whack opponents downward and bury them.|name3=Guard Breaker|desc3=A slower but more powerful Jolt Haymaker that can't be blocked by shields.}} | |||
# '''Jolt Haymaker''': Default. | |||
# '''Grounding Blow''': Little Mac leaps high into the air, then shoots downward for the punch. Buries grounded foes, and can meteor smash airborne ones if sweetspotted. Thanks to its high vertical reach, it can be an effective anti-air move and a general followup option against foes launched above the range of Little Mac's other ground attacks. It is worse for recovery, however, thanks to its lower horizontal distance and the fact that it makes Little Mac fall quickly. Additionally it gives no invincibility frames, though the jump itself helps for avoiding low attacks. | # '''Grounding Blow''': Little Mac leaps high into the air, then shoots downward for the punch. Buries grounded foes, and can meteor smash airborne ones if sweetspotted. Thanks to its high vertical reach, it can be an effective anti-air move and a general followup option against foes launched above the range of Little Mac's other ground attacks. It is worse for recovery, however, thanks to its lower horizontal distance and the fact that it makes Little Mac fall quickly. Additionally it gives no invincibility frames, though the jump itself helps for avoiding low attacks. | ||
# '''Guard Breaker''': Has reduced distance, start-up, and speed, but also has knockback resistance, is much more powerful, and is [[unblockable]]. Pressing B a second time won't throw the punch quicker. This move has an unusual property where it gives no horizontal distance if used immediately out of knockback. In other words, if Little Mac gets knocked off the stage and then tries to use this move to recover while he is still moving backwards, he will not move forward at all and will most likely fall to his death. | # '''Guard Breaker''': Has reduced distance, start-up, and speed, but also has knockback resistance, is much more powerful, and is [[unblockable]]. Pressing B a second time won't throw the punch quicker. This move has an unusual property where it gives no horizontal distance if used immediately out of knockback. In other words, if Little Mac gets knocked off the stage and then tries to use this move to recover while he is still moving backwards, he will not move forward at all and will most likely fall to his death. | ||
==Origin== | ==Origin== |