Duck Jump: Difference between revisions
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==Customization== | ==Customization== | ||
Customization was added in ''Super Smash Bros. 4''. Duck Jump's two variations are: | Customization was added in ''Super Smash Bros. 4''. Duck Jump's two variations are: | ||
#'''Duck Jump Snag''': The amount of time the duck flies is reduced, shortening both horizontal and vertical recovery. However, the duck will fly faster, carrying the pair faster. If their direction is changed, the pair will stop moving horizontally completely. Additionally, the dog's mouth has a small vortex effect to signify | #'''Duck Jump Snag''': The amount of time the duck flies is reduced, shortening both horizontal and vertical recovery. However, the duck will fly faster, carrying the pair faster. If their direction is changed, the pair will stop moving horizontally completely. Additionally, the dog's mouth has a small vortex effect to signify him biting. Anyone touching this vortex is continually damaged and trapped, being inflicted a total of 7% damage. The last hitbox deals low knockback. | ||
#'''Super Duck Jump''': The duck flaps its wings, and the pair hovers in midair. After a short time, the pair flies straight up a great distance, increasing vertical recovery while lowering horizontal recovery. Upon flying upward, a powerful wind is created, creating a strong [[push]] effect. | #'''Super Duck Jump''': The duck flaps its wings, and the pair hovers in midair. After a short time, the pair flies straight up a great distance, increasing vertical recovery while lowering horizontal recovery. Upon flying upward, a powerful wind is created, creating a strong [[push]] effect. | ||