L-canceling: Difference between revisions

172 bytes removed ,  8 years ago
No edit summary
Line 10: Line 10:


==In ''Super Smash Bros. Melee''==
==In ''Super Smash Bros. Melee''==
L-canceling in ''Melee''  is performed by pressing L, R or Z up to 7 frames before landing. Doing so causes the aerial attack's landing animation to play at double speed, cutting the lag time in half (rounded down). While not as potent as the previous game, the decrease in lag is still significant enough to make L-canceled aerial attacks better than comparable ground attacks. This is especially true for characters with heavier aerial landing lag, most notably {{SSBM|Bowser}} and {{SSBM|Ganondorf}}. Unlike in ''Smash 64'', L-canceling in ''Melee'' can be performed only when L, R or Z are pressed once during the activation period, otherwise the effect will be canceled.
L-canceling in ''Melee''  is performed by pressing L, R or Z up to 7 frames before landing. Doing so causes the aerial attack's landing animation to play at double speed, cutting the lag time in half (rounded down). While not as potent as the previous game, the decrease in lag is still significant enough to make L-canceled aerial attacks better than comparable ground attacks. This is especially true for characters with heavier aerial landing lag, most notably {{SSBM|Bowser}} and {{SSBM|Ganondorf}}.


==In later games==
==In later games==
42

edits