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'''Master Hand''' returns as the final boss of Classic Mode | '''Master Hand''' returns as the final boss of Classic Mode of Super Smash Bros. for 3DS and Wii U. Master Hand is the boss on [[Final Destination]] on intensities 2.9 or below, but can be accompanied by {{SSB4|Crazy Hand}} with shared HP on intensities 3.0 or above if the player chooses to take the dark ending route. When Master Hand and Crazy Hand lose 60-70% HP on intensities 5.1 or higher, Master Hand rips open and [[Master Core]] emerges. | ||
Master Hand additionally appears in [[Special Orders]] as the host of a mode called [[Master Orders]], where players take one of three challenges issued by Master Hand to earn | Master Hand additionally appears in [[Special Orders]] as the host of a mode called [[Master Orders]], where players take on one of three challenges issued by Master Hand to earn specific prizes. The more difficult and rewarding challenges require more [[Gold|gold]]. He additionally appears in the higher-risk [[Crazy Orders]]; players take consecutively difficult orders from Crazy Hand until they decide to stop or have reached the 10-minute time limit, in which they'll then face off against Crazy Hand, or if they've completed enough orders, Master Hand as well. They drop treasure chests mid-battle that contain additional prizes. | ||
Master Hand has undergone drastic changes to his moveset, losing some of his staple attacks such as the Floor Sweep, Flying Slap, and Tri-Poke. However, they are replaced with some all-new attacks, and some of his older attacks have gained additional properties that make them | Master Hand has undergone drastic changes to his moveset, losing some of his staple attacks such as the Floor Sweep, Flying Slap, and Tri-Poke. However, they are replaced with some all-new attacks, and some of his older attacks have gained additional properties that make them deadlier. | ||
==Changes from ''Brawl'' to ''SSB4''== | ==Changes from ''Brawl'' to ''SSB4''== |
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