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Marth was [[nerf]]ed overall from ''Brawl'', although he did receive a few positive changes. While his sword length was not directly nerfed, Marth has different sword swing animations for some of his attacks, which reduce the [[reach]] of those attacks overall. Because of those changes, he now has less reach relative to the rest of the cast, weakening one of his key advantages in previous games. Many of his staple moves, most notably his forward aerial and down tilt, have more ending lag, weakening his ability to control space effectively. His throws are also too strong to combo but too weak to KO, effectively removing most confirmed follow-ups from his grab and hindering his ability to put opponents in unsafe positions. Because of these changes, Marth's moves are more punishable, especially on shield, and less rewarding when landed overall, making his neutral and punish games much more inconsistent than they were in ''Brawl''. | Marth was [[nerf]]ed overall from ''Brawl'', although he did receive a few positive changes. While his sword length was not directly nerfed, Marth has different sword swing animations for some of his attacks, which reduce the [[reach]] of those attacks overall. Because of those changes, he now has less reach relative to the rest of the cast, weakening one of his key advantages in previous games. Many of his staple moves, most notably his forward aerial and down tilt, have more ending lag, weakening his ability to control space effectively. His throws are also too strong to combo but too weak to KO, effectively removing most confirmed follow-ups from his grab and hindering his ability to put opponents in unsafe positions. Because of these changes, Marth's moves are more punishable, especially on shield, and less rewarding when landed overall, making his neutral and punish games much more inconsistent than they were in ''Brawl''. | ||
Since update 1.0.6, Marth has been receiving multiple buffs, giving him more followup options and lessening lag from all aerials and some special moves. Thanks to these buffs, Marth is now slightly more viable than he previously was, though compared to ''Brawl'' he still remains nerfed overall. While some changes, like a stronger [[Counter]] and better [[Shield Breaker]], serve to aid Marth slightly in tournaments, Marth nonetheless has a middling | Since update 1.0.6, Marth has been receiving multiple buffs, giving him more followup options and lessening lag from all aerials and some special moves. Thanks to these buffs, Marth is now slightly more viable than he previously was, though compared to ''Brawl'' he still remains nerfed overall. While some changes, like a stronger [[Counter]] and better [[Shield Breaker]], serve to aid Marth slightly in tournaments, Marth nonetheless has a middling high-level results. | ||
===Aesthetics=== | ===Aesthetics=== |