Marth (SSB4): Difference between revisions

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*{{Change|Marth now instead swipes outward from the back instead of his front, essentially flipping its animation around from ''Melee'' and ''Brawl''.}}
*{{Change|Marth now instead swipes outward from the back instead of his front, essentially flipping its animation around from ''Melee'' and ''Brawl''.}}


===Throws/other attacks===
===Grabs and throws===
*{{nerf|Marth's grab comes out 1 frame later (6 → 7) and has 1 frame more ending lag. It also has less grab range.}}
*{{nerf|Marth's grab comes out 1 frame later (6 → 7) and has 1 frame more ending lag. It also has less grab range.}}
*{{nerf|All of his setup throws have significantly higher base knockback, which removes most of his follow-up options after a grab.}}
*{{nerf|All of his setup throws have significantly higher base knockback, which removes most of his follow-up options after a grab.}}
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===Special moves===
===Special moves===
*{{buff|[[Shield Breaker]] deals less [[shield damage]] (42 → 30), however with the removal of damage reduction on [[shield]]s, it allows the move to break shields more easily. It also now gives Marth a horizontal boost when used in the air, regardless of whether it is charged or not<ref>http://www.youtube.com/watch?v=ujhpkfTZXgY&t=66s</ref>, aiding Marth's recovery.}}
*{{buff|[[Shield Breaker]] deals less [[shield damage]] (42 → 30), but is heavily compensated with the removal of damage reduction on [[shield]]s, allowing the move to break shields more easily. It also now gives Marth a horizontal boost when used in the air, regardless of whether it is charged or not<ref>http://www.youtube.com/watch?v=ujhpkfTZXgY&t=66s</ref>, aiding Marth's recovery.}}
*{{nerf|Marth no longer steps an extra distance forward when using the move, and because of the general decrease of his range, the move's range is much shorter.}}
*{{nerf|Marth no longer steps an extra distance forward when using Shield Breaker, and because of the general decrease of his range, the move's range is much shorter.}}
*{{buff|Downward [[Dancing Blade]] deals slightly more damage.}}
*{{buff|Downward [[Dancing Blade]] deals slightly more damage.}}
*{{nerf|Dancing Blade has more ending lag, and the third hit downward no longer [[meteor smash]]es. It is also harder to connect each hit together compared to Brawl, due to the fact of each hit having more hitstun and less IASA frames.}}
*{{nerf|Dancing Blade has more ending lag, and the third hit downward no longer [[meteor smash]]es. It is also harder to connect each hit together compared to Brawl, due to the fact of each hit having more hitstun and less IASA frames.}}
*{{nerf|[[Dolphin Slash]] deals less damage (13% to 11%) making it weaker. A Reversed Dolphin Slash is also slightly harder to hit with.}}  
*{{nerf|[[Dolphin Slash]] deals less damage (13% 11%). A Reversed Dolphin Slash is also slightly harder to hit with.}}  
*{{buff|[[Counter]] has increased growth (40 → 60), being able to KO reliably off of strong countered attacks at very low percentages (having a damage multiplier of 1.2x instead of 1.1x like in Brawl).}}
*{{buff|[[Counter]] has increased knockback growth (40 → 60), being able to KO reliably off of strong countered attacks at very low percentages (having a damage multiplier of 1.2x instead of 1.1x like in Brawl).}}
*{{change|Marth now grunts instead of talking while using Counter.}}
*{{change|Marth now grunts instead of talking while using Counter.}}


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