Marth (SSB4): Difference between revisions

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===Ground attacks===
===Ground attacks===
*{{nerf|Up tilt (8/9/12 → 5/6/9%), down tilt base (8/9 → 7%), forward smash (14/19 → 13/18%), down smash (13/14 → 8/12%), and up smash sourspot (4/14 → 3/13%) all deal less damage than in ''Brawl''. Knockback compensated on up tilt, up smash, and forward smash however.}}  
*{{nerf|Up tilt (8/9/12 → 5/6/9%), down tilt base (8/9 → 7%), forward smash (14/19 → 13/18%), down smash (13/14 → 8/12%), and up smash sourspot (4/14 → 3/13%) all deal less damage than in ''Brawl''. Knockback compensated on up tilt, up smash, and forward smash however.}}
*{{nerf|Jab now comes out one [[frame]] later (4/2 → 5/3) and has slightly more ending lag.}}
*{{nerf|Jab now comes out one [[frame]] later (4/2 → 5/3) and has slightly more ending lag.}}
*{{buff|Jab now transitions faster.}}
*{{buff|Jab now transitions faster and the second hit deals more knockback. It also sends opponents upward, allowing for follow-ups and mix-ups.}}
*{{buff|Jab's second hit deals more knockback.}}
*{{buff|Jab now sends upwards allowing for new follow-ups and mix-ups.}}  
*{{buff|Forward tilt has more knockback (40 base/80 growth → 55 base/85 growth) and has more vertical range.}}
*{{buff|Forward tilt has more knockback (40 base/80 growth → 55 base/85 growth) and has more vertical range.}}
*{{nerf|Forward tilt comes out one frame later (7 → 8).}}
*{{nerf|Forward tilt comes out one frame later (7 → 8).}}
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*{{nerf|Dash attack has a noticeably smaller hitbox.}}
*{{nerf|Dash attack has a noticeably smaller hitbox.}}
*{{nerf|Forward smash has slightly more ending lag.}}
*{{nerf|Forward smash has slightly more ending lag.}}
*{{nerf|Up smash comes out one frame later (12 → 13), lasts 5 frames instead of 6, and has slightly more ending lag.}}
*{{buff|Up smash has a slightly larger hitbox radius overall.}}
*{{buff|Up smash has a slightly larger hitbox radius overall.}}
*{{nerf|Up smash comes out one frame later (12 → 13), 1 frame shorter hitbox duration (6 frames → 5), and has slightly more ending lag.}}
*{{buff|Back hit of sweet-spotted down smash has more growth (80 → 88). It also deals slightly more damage (16 → 17).}}
*{{buff|Back hit of sweet-spotted down smash has more growth (80 → 88). It also deals slightly more damage (16 → 17).}}
*{{nerf|Front hit of down smash is weaker despite its increased growth on both the sweet and sourspots (70/80 → 88). Both hits last 2 frames instead of 3.}}
*{{nerf|Front hit of down smash is weaker despite its increased growth on both the sweet and sourspots (70/80 → 88). Hitbox duration of both hits additionally lasts 1 frame shorter (3 frames → 2).}}


===Aerial attacks===
===Aerial attacks===
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