Marth (SSB4): Difference between revisions

Created technical changelist. Someone who knows Dancing Blade old input window duration and new input window duration should add it. Question for Marth mains: Can you still get punished if you land forward aerial on shield?
(So how is it not fact that Marth's recovery is linear? How is it not a fact that I see ZERO MARTH MAINS placing top 8? Miles, your definition of "subjective" is fucked up. I'm the only one here who understands this character at a high level.)
(Created technical changelist. Someone who knows Dancing Blade old input window duration and new input window duration should add it. Question for Marth mains: Can you still get punished if you land forward aerial on shield?)
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*{{buff|[[Dolphin Slash]] has slightly improved knockback scaling.}}
*{{buff|[[Dolphin Slash]] has slightly improved knockback scaling.}}
*{{change|[[Dolphin Slash]] and Crescent Slash deal slightly more hitlag.}}
*{{change|[[Dolphin Slash]] and Crescent Slash deal slightly more hitlag.}}
 
'''Technical changelist 1.0.8'''
'''{{GameIcon|ssb4}} 1.1.0'''
*{{buff|Neutral aerial's first hit damage increased (2%/3% → 3%/4%). Neutral aerial's second hit damage increased (6%/8% → 7%/9%).}}
*{{buff|Up tilt's end frame reduced (39 → 36).}}
*{{buff|Forward Air landing lag reduced (18 → 16).}}
*{{buff|Up Air landing lag reduced (16 → 14).}}
*{{buff|Down Air landing lag reduced (28 → 24).}}
*{{buff|Back Air landing lag reduced (19 → 17).}}
*{{buff|All variations of [[Dolphin Slash]] have slightly reduced landing lag  (23 → 20).}}
*{{buff|All variations of [[Shield Breaker]] have slightly reduced ending lag (52 → 50).}}
*{{buff|[[Dancing Blade]] has 5 more frames to input the next hit.}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
! Change!!Old value!!New value
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|-
|-
|Dolphin Slash/Crescent Slash hitlag multiplier||0.5||0.7
|Dolphin Slash/Crescent Slash hitlag multiplier||0.5||0.7
|}
'''{{GameIcon|ssb4}} 1.1.0'''
*{{buff|All hits of neutral aerial deal 1% more damage. Since second hit of neutral aerial deals 1% more damage, it is slightly stronger.}}
*{{buff|Up tilt's ending lag is reduced by 3 frames.}}
*{{buff|Forward, up, and back aerials have 2 less frames of landing lag.}}
*{{buff|Down aerial landing lag has 4 less frames of landing lag.}}
*{{buff|All variations of [[Dolphin Slash]] have have 3 less frames of landing lag  (23 → 20).}}
*{{buff|All variations of [[Shield Breaker]] have have 2 less frames of slightly ending lag (52 → 50).}}
*{{buff|[[Dancing Blade]]'s first, second and third strikes have 5 more frames of input window duration.}}
'''Technical changelist 1.1.0'''
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Up tilt ending lag||frame 39||frame 36
|-
|Neutral aerial damage (1st hit)||2%/3%||3%/4%
|-
|Neutral aerial damage (2nd hit)||6%/8%||7%/9%
|-
|Forward aerial landing lag||18 frames||16 frames
|-
|Up aerial landing lag||16 frames||14 frames
|-
|Back aerial landing lag||19 frames||17 frames
|-
|Down aerial landing lag||28 frames||24 frames
|-
|All variations of Dolphin Slash landing lag||23 frames||20 frames
|}
|}