2,427
edits
(So how is it not fact that Marth's recovery is linear? How is it not a fact that I see ZERO MARTH MAINS placing top 8? Miles, your definition of "subjective" is fucked up. I'm the only one here who understands this character at a high level.) |
(Created technical changelist. Someone who knows Dancing Blade old input window duration and new input window duration should add it. Question for Marth mains: Can you still get punished if you land forward aerial on shield?) |
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*{{buff|[[Dolphin Slash]] has slightly improved knockback scaling.}} | *{{buff|[[Dolphin Slash]] has slightly improved knockback scaling.}} | ||
*{{change|[[Dolphin Slash]] and Crescent Slash deal slightly more hitlag.}} | *{{change|[[Dolphin Slash]] and Crescent Slash deal slightly more hitlag.}} | ||
'''Technical changelist 1.0.8''' | |||
''' | |||
{| class="wikitable sortable collapsible collapsed" style="text-align:center" | {| class="wikitable sortable collapsible collapsed" style="text-align:center" | ||
! Change!!Old value!!New value | ! Change!!Old value!!New value | ||
Line 143: | Line 131: | ||
|- | |- | ||
|Dolphin Slash/Crescent Slash hitlag multiplier||0.5||0.7 | |Dolphin Slash/Crescent Slash hitlag multiplier||0.5||0.7 | ||
|} | |||
'''{{GameIcon|ssb4}} 1.1.0''' | |||
*{{buff|All hits of neutral aerial deal 1% more damage. Since second hit of neutral aerial deals 1% more damage, it is slightly stronger.}} | |||
*{{buff|Up tilt's ending lag is reduced by 3 frames.}} | |||
*{{buff|Forward, up, and back aerials have 2 less frames of landing lag.}} | |||
*{{buff|Down aerial landing lag has 4 less frames of landing lag.}} | |||
*{{buff|All variations of [[Dolphin Slash]] have have 3 less frames of landing lag (23 → 20).}} | |||
*{{buff|All variations of [[Shield Breaker]] have have 2 less frames of slightly ending lag (52 → 50).}} | |||
*{{buff|[[Dancing Blade]]'s first, second and third strikes have 5 more frames of input window duration.}} | |||
'''Technical changelist 1.1.0''' | |||
{| class="wikitable sortable collapsible collapsed" style="text-align:center" | |||
! Change!!Old value!!New value | |||
|- | |||
|Up tilt ending lag||frame 39||frame 36 | |||
|- | |||
|Neutral aerial damage (1st hit)||2%/3%||3%/4% | |||
|- | |||
|Neutral aerial damage (2nd hit)||6%/8%||7%/9% | |||
|- | |||
|Forward aerial landing lag||18 frames||16 frames | |||
|- | |||
|Up aerial landing lag||16 frames||14 frames | |||
|- | |||
|Back aerial landing lag||19 frames||17 frames | |||
|- | |||
|Down aerial landing lag||28 frames||24 frames | |||
|- | |||
|All variations of Dolphin Slash landing lag||23 frames||20 frames | |||
|} | |} | ||