Marth (SSB4): Difference between revisions

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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Marth was heavily [[nerf]]ed overall from ''Brawl''; the [[buff]]s he received are not enough to compensate for the much more important nerfs. While his sword length was not directly nerfed, Marth has different sword swing animations for some of his attacks, which reduce the [[reach]] of those attacks overall. Aside from those changes, he now has less reach relative to the rest of the cast, weakening one of his key advantages in previous games. Many of his staple moves, most notably his forward aerial and down tilt, have more ending lag, weakening his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game and punish game, along with his approaches, are now much less consistent. Marth's attacks are overall less rewarding on hit, as he lost many guaranteed setups into KO moves, drastically decreasing his comboing and KOing potential. His throws are also too strong to combo but too weak to KO, effectively removing direct grab follow-ups and hindering his ability to put opponents in unsafe positions. Additionally, unlike other characters who were nerfed for ''SSB4'', Marth does not appear to benefit as much from most of the game's universal changes.
Marth was significantly [[nerf]]ed overall from ''Brawl''; while he received some positive changes, the [[buff]]s he received are not quite enough to compensate for the much more important nerfs. While his sword length was not directly nerfed, Marth has different sword swing animations for some of his attacks, which reduce the [[reach]] of those attacks overall. Aside from those changes, he now has less reach relative to the rest of the cast, weakening one of his key advantages in previous games. Many of his staple moves, most notably his forward aerial and down tilt, have more ending lag, weakening his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game and punish game, along with his approaches, are now much less consistent. Marth's attacks are overall less rewarding on hit, as he lost many guaranteed setups into KO moves, decreasing his comboing and KOing potential. His throws are also too strong to combo but too weak to KO, effectively removing direct grab follow-ups and hindering his ability to put opponents in unsafe positions. Additionally, unlike other characters who were nerfed for ''SSB4'', Marth does not appear to benefit as much from most of the game's universal changes outside of [[edgestealing]] and shield damage changes.


Due to his nerfs, Marth players now have to rely much more on gimmicks (such as raw tippers, [[Shield Breaker]], and [[Counter]]) and the opponent's mistakes to maintain control of the match. However, these gimmicks do not serve to aid Marth at all in competitive play, and despite the efforts of a small amount of dedicated Marth players such as {{Sm|Mr. E}}, he currently has very poor representation in large ''SSB4'' tournaments.
While some changes like a stronger Counter and better Shield Breaker serve to aid Marth slightly in tournaments, they do not help him as much as he has been worsened. As a result, he has a mediocre playerbase, however it has been slowly growing over time.


Since update 1.0.6, Marth has been receiving multiple buffs, giving him more followup options and lessening lag from all aerials and some special moves. Thanks to these buffs, Marth is now somewhat more viable than he previously was, though compared to ''Brawl'' he still remains decisively nerfed overall.
Since update 1.0.6, Marth has been receiving multiple buffs, giving him more followup options and lessening lag from all aerials and some special moves. Thanks to these buffs, Marth is now noticeably more viable than he previously was, though compared to ''Brawl'' he still remains considerably nerfed overall.


===Aesthetics===
===Aesthetics===
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===Attributes===
===Attributes===
<!--The increased weight does not make a difference to Marth, so it is neither a buff nor a nerf. Weight changes implies many things, not just survival. Do not claim otherwise.-->
<!--The increased weight does not make a difference to Marth, so it is neither a buff nor a nerf. Weight changes implies many things, not just survival. Do not claim otherwise.-->
*{{change|Marth is slightly heavier than in ''Brawl'' (87 → 90)}}
*{{change|Marth is slightly heavier than in ''Brawl'', improving his endurance but making him easier to combo in the new physics(87 → 90)}}
*{{nerf|The change in units of distance grants Marth more disjoint relative to his hurtboxes but since the change affects the entire cast, Marth ends up having less reach overall relative to the reach of other characters. Additionally, the sizes of his hitboxes have been reduced. Overall, Marth's moves are less safe than they were in previous games.}}  
*{{nerf|The change in units of distance grants Marth more disjoint relative to his hurtboxes but since the change affects the entire cast, Marth ends up having less reach overall relative to the reach of other characters. Additionally, the sizes of his hitboxes have been reduced. Overall, Marth's moves are less safe than they were in previous games.}}  
*{{nerf|Marth's [[air speed]] is slightly slower (1.034 &rarr; 1.02).}}
*{{nerf|Marth's [[air speed]] is slightly slower (1.034 &rarr; 1.02).}}
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