Marth (SSB4): Difference between revisions

946 bytes removed ,  9 years ago
→‎Changes from Brawl: trying to fix wording to be less...dismissive? and cutting out some too-specific stuff from patch update paragraph
(→‎Attributes: total rewrite, trying to keep the existing (non-duplicate) info and remain unbiased while not playing anything down (and hopefully nothing's outright wrong))
(→‎Changes from Brawl: trying to fix wording to be less...dismissive? and cutting out some too-specific stuff from patch update paragraph)
Line 21: Line 21:


==Changes from ''Brawl''==
==Changes from ''Brawl''==
Likely due to his dominance in ''Melee'' and ''Brawl'', Marth was overwhelmingly [[nerf]]ed overall. The minimal amount of [[buff]]s he received are all negligible and not enough to compensate for the much more massive nerfs. While his sword length was not directly nerfed, Marth has different sword swing animations for some of his attacks, which reduce the [[reach]] of those attacks overall. Aside from those changes, he now has less reach relative to the rest of the cast, obsoleting one of his key advantages in previous titles. Many of his staple moves, most notably his forward aerial and down tilt, have more end lag, weakening his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game and punish game, along with his approaches, are now incredibly inconsistent. Marth's attacks are overall less rewarding on hit, as he lost many guaranteed setups into KO moves; this has drastically decreased his comboing and KOing potential. His grabs also launch enemies farther but were not given KOing ability at reasonable percentages to compensate, completely removing direct grab follow-ups, as well as hindering his ability to put opponents in unsafe positions. Additionally, unlike other characters who were nerfed for ''SSB4'', Marth does not appear to benefit as much from most of the game's universal changes.
Marth was heavily [[nerf]]ed overall from ''Brawl''; the [[buff]]s he received are not enough to compensate for the much more important nerfs. While his sword length was not directly nerfed, Marth has different sword swing animations for some of his attacks, which reduce the [[reach]] of those attacks overall. Aside from those changes, he now has less reach relative to the rest of the cast, weakening one of his key advantages in previous games. Many of his staple moves, most notably his forward aerial and down tilt, have more ending lag, weakening his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game and punish game, along with his approaches, are now much less consistent. Marth's attacks are overall less rewarding on hit, as he lost many guaranteed setups into KO moves, drastically decreasing his comboing and KOing potential. His throws are also too strong to combo but too weak to KO, effectively removing direct grab follow-ups and hindering his ability to put opponents in unsafe positions. Additionally, unlike other characters who were nerfed for ''SSB4'', Marth does not appear to benefit as much from most of the game's universal changes.


Due to his nerfs, Marth players now have to rely much more on gimmicks (such as raw tippers, [[Shield Breaker]], and [[Counter]]) and the opponent's mistakes to maintain control of the match. However, these gimmicks do not serve to aid Marth at all in competitive play, and despite the efforts of a small amount of dedicated Marth players such as {{Sm|Mr. E}}, he currently has very poor representation in large ''SSB4'' tournaments.
Due to his nerfs, Marth players now have to rely much more on gimmicks (such as raw tippers, [[Shield Breaker]], and [[Counter]]) and the opponent's mistakes to maintain control of the match. However, these gimmicks do not serve to aid Marth at all in competitive play, and despite the efforts of a small amount of dedicated Marth players such as {{Sm|Mr. E}}, he currently has very poor representation in large ''SSB4'' tournaments.


Since update 1.0.6, Marth has been receiving multiple buffs (minus to small damage nerf to his jab and loss of his jab lock.) . Marth's jab now transitions faster thus linking more reliably, the second hit has increased knockback, and has improved follow-up capabilities due to the angle change, as well as benefiting from a better jab cancel. His up tilt has less endlag and increased knockback on all hitboxes making it a better KO move. Neutral aerial does slightly more damage on all hitboxes. All of his aerials have slightly less landing lag. All variations [[Dolphin Slash]] and [[Shield Breaker]] also have slightly reduced lag. Dancing Blade has 5 more frames to input the next hit, so it's less likely the player will do a Counter or Dolphin Slash by accident. Dolphin Slash has increased knockback scaling, almost reverting itself back to its ''Brawl'' strength. Thanks to these buffs, Marth is now somewhat more viable than he previously was. However, none of the buffs so far have proven to be significant and haven't really compensated for his worsened approach ability and neutral game.
Since update 1.0.6, Marth has been receiving multiple buffs, giving him more followup options and lessening lag from all aerials and some special moves. Thanks to these buffs, Marth is now somewhat more viable than he previously was, though compared to ''Brawl'' he still remains decisively nerfed overall.
 
===Aesthetics===
===Aesthetics===
*{{change|Visually, Marth's appearance has been updated. His design takes elements from [[:File:MarthFE12.png|his attire]] seen in ''{{s|fireemblemwiki|Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow}}''<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUgHsEEJTmg ''Super Smash Bros.'' Miiverse]</ref> and {{s|fireemblemwiki|Fire Emblem: Shadow Dragon}} (as opposed to his design from ''[[Fire Emblem: Mystery of the Emblem]]'', which was used in ''Melee'' and ''Brawl'').}}
*{{change|Visually, Marth's appearance has been updated. His design takes elements from [[:File:MarthFE12.png|his attire]] seen in ''{{s|fireemblemwiki|Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow}}''<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUgHsEEJTmg ''Super Smash Bros.'' Miiverse]</ref> and {{s|fireemblemwiki|Fire Emblem: Shadow Dragon}} (as opposed to his design from ''[[Fire Emblem: Mystery of the Emblem]]'', which was used in ''Melee'' and ''Brawl'').}}