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(→Attributes: total rewrite, trying to keep the existing (non-duplicate) info and remain unbiased while not playing anything down (and hopefully nothing's outright wrong)) |
(→Changes from Brawl: trying to fix wording to be less...dismissive? and cutting out some too-specific stuff from patch update paragraph) |
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==Changes from ''Brawl''== | ==Changes from ''Brawl''== | ||
Marth was heavily [[nerf]]ed overall from ''Brawl''; the [[buff]]s he received are not enough to compensate for the much more important nerfs. While his sword length was not directly nerfed, Marth has different sword swing animations for some of his attacks, which reduce the [[reach]] of those attacks overall. Aside from those changes, he now has less reach relative to the rest of the cast, weakening one of his key advantages in previous games. Many of his staple moves, most notably his forward aerial and down tilt, have more ending lag, weakening his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game and punish game, along with his approaches, are now much less consistent. Marth's attacks are overall less rewarding on hit, as he lost many guaranteed setups into KO moves, drastically decreasing his comboing and KOing potential. His throws are also too strong to combo but too weak to KO, effectively removing direct grab follow-ups and hindering his ability to put opponents in unsafe positions. Additionally, unlike other characters who were nerfed for ''SSB4'', Marth does not appear to benefit as much from most of the game's universal changes. | |||
Due to his nerfs, Marth players now have to rely much more on gimmicks (such as raw tippers, [[Shield Breaker]], and [[Counter]]) and the opponent's mistakes to maintain control of the match. However, these gimmicks do not serve to aid Marth at all in competitive play, and despite the efforts of a small amount of dedicated Marth players such as {{Sm|Mr. E}}, he currently has very poor representation in large ''SSB4'' tournaments. | Due to his nerfs, Marth players now have to rely much more on gimmicks (such as raw tippers, [[Shield Breaker]], and [[Counter]]) and the opponent's mistakes to maintain control of the match. However, these gimmicks do not serve to aid Marth at all in competitive play, and despite the efforts of a small amount of dedicated Marth players such as {{Sm|Mr. E}}, he currently has very poor representation in large ''SSB4'' tournaments. | ||
Since update 1.0.6, Marth has been receiving multiple buffs | Since update 1.0.6, Marth has been receiving multiple buffs, giving him more followup options and lessening lag from all aerials and some special moves. Thanks to these buffs, Marth is now somewhat more viable than he previously was, though compared to ''Brawl'' he still remains decisively nerfed overall. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Visually, Marth's appearance has been updated. His design takes elements from [[:File:MarthFE12.png|his attire]] seen in ''{{s|fireemblemwiki|Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow}}''<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUgHsEEJTmg ''Super Smash Bros.'' Miiverse]</ref> and {{s|fireemblemwiki|Fire Emblem: Shadow Dragon}} (as opposed to his design from ''[[Fire Emblem: Mystery of the Emblem]]'', which was used in ''Melee'' and ''Brawl'').}} | *{{change|Visually, Marth's appearance has been updated. His design takes elements from [[:File:MarthFE12.png|his attire]] seen in ''{{s|fireemblemwiki|Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow}}''<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUgHsEEJTmg ''Super Smash Bros.'' Miiverse]</ref> and {{s|fireemblemwiki|Fire Emblem: Shadow Dragon}} (as opposed to his design from ''[[Fire Emblem: Mystery of the Emblem]]'', which was used in ''Melee'' and ''Brawl'').}} |