User talk:1337 B33FC4K3: Difference between revisions

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{{unsigned|45.37.25.25|6:52, August 9, 2015}}
{{unsigned|45.37.25.25|6:52, August 9, 2015}}
You've stated alot of unsubstantiated claims and what ifs. You have not presented (or proven) any facts. First of all, your personal experience doesn't mean anything. You got beat by Marth players? Ok, that shows you don't know what you were doing, not that Marth has some secret potential waiting to be unlocked (seriously, think about how far fetched that conclusion is). You haven't stated any notable names and I doubt the players you are losing to won't make top 8 at the next EVO.
Second lets address all of your claims. You say Marth has a strong punish game? It's not just the magnitude of a punish that makes it strong. '''Consistency''' of a punish is what makes it valuable. You get hit by a tipper at die at 60? Well you got gimmicked and hard read. Hard reads are not reliable.
Shield Breaker not being punishable? Well check the frame data. It has a startup of 19 frames. The average human reaction time is 13 frames. Conclusion: your reaction time sucks. Also if it doesn't break a shield, you can punish it for free. Neutral B hits on frames 19-20. You can act afterward at frame 50. If your shield isn't broken, you have 30 frames to punish Marth. That's alot of time.
Marth's recovery being good? Don't make me laugh. He's only going 1 place. He can't stall with side B and if he can't use his double jump to get to the ledge, he's gonna double jump and then up B to the ledge. Just put a hitbox in front of the ledge and Marth will die. It's really safe to edgeguard Marth, but most people don't know the concept of covering options so that's why they suck at it.
Innovations will come? Maybe, but it's highly unlikely given how awful Marth's frame data is. I did the math several times. Marth commits too hard in neutral. He can't pressure. He can't cover options. Those a clear signs of a lack of potential. As for Marth in Melee, no one thought he was trash in the beginning. 4th on the first tier list. Where are you getting your facts from?
Falco's recovery in Melee. It's not great distance wise, but unlike Marth or Little Mac, Falco has mixups. Assuming Falco is in range to actually recover, you can't cover all of his options. If you edgehog, you cover side B, but not high up Bs or air dodge. If you stay on the stage, you can react to up B and not side B. Marth does not have these mixups.
The Ken Combo in Smash 4 is literally bad DI + the opponent doesn't react and let Marth hit them. Not reliable and it won't happen vs good players.
My final point: learn how to play high level play before calling a character good. Oh and Aiden, opinions only mean something if they are well founded: when they have facts to back them up. Opinions about Marth being good are not well founded. I haven't seen any argument with the logical depth of mine for Marth being good. --<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 23:28, 9 August 2015 (EDT)
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