Street Fighter (universe): Difference between revisions

if i'm not mistaken, street fighter games have actually outsold mega man -- though resident evil has outsold both
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(if i'm not mistaken, street fighter games have actually outsold mega man -- though resident evil has outsold both)
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|publisher        = Capcom
|publisher        = Capcom
|distributor      =  
|distributor      =  
|designer          =
|designer          = Takashi Nishiyama (Piston Takahashi) <br> Hiroshi Matsumoto (Finish Hiroshi) <br> Akira Yasuda (Akiman) <br> Akira Nishitani (Nin Nin) <br> Yoshinori Ono
|genres            = Fighting
|genres            = Fighting
|originconsole    = Arcade
|originconsole    = Arcade
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|interwikipage    = Street Fighter
|interwikipage    = Street Fighter
}}
}}
The '''''Street Fighter'' universe''' ({{ja|ストリートファイター|Sutorīto Faitā}}, ''Street Fighter'') refers to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series']] collection of characters and properties that hail from the famous fighting game franchise created by [[Capcom]]. Originating on the arcade in 1987, the series became world-renowned as Capcom's second most lucrative franchise, behind {{uv|Mega Man}}. It stars a multitude of characters whose sights are set on their life goals and to be crowned the greatest warrior on Earth as is the case with its main star and sole playable [[Downloadable content|downloadable-content]] (DLC) fighter, [[Ryu]].
The '''''Street Fighter'' universe''' ({{ja|ストリートファイター|Sutorīto Faitā}}, ''Street Fighter'') refers to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series']] collection of characters and properties that hail from the famous fighting game franchise created by [[Capcom]]. Originating on the arcade in 1987, the series became world-renowned as one of Capcom's most lucrative franchises, alongside {{uv|Mega Man}}. It stars a multitude of characters whose sights are set on their life goals and to be crowned the greatest warrior on Earth -- as is the case with its main star and sole playable [[Downloadable content|downloadable-content]] (DLC) fighter, [[Ryu]].


==Franchise description==  
==Franchise description==  
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Capcom had intended to lift ''Street Fighter'''s concept and improve on it with a sequel, but repurposed their follow-up project as a side-scrolling beat-em-up titled ''Final Fight'' in response to the popularity of Technōs Japan's ''Double Dragon''. Despite this change in direction, Capcom decided to make fighting games a priority after ''Final Fight'' was commercially successful in the United States, and went ahead with ''Street Fighter II'', which saw release in 1991. It was met with meteoric commercial and critical success, and is credited with both setting off a renaissance for the arcade game industry in the early 1990s and giving rise to an influx of fighting game franchises by other developers, popularizing the genre. The Super NES port of Street Fighter - the first 16-Megabit cartridge for the console - became Capcom's best-selling single-consumer game software until 2013, when it was surpassed by ''Resident Evil 5''.
Capcom had intended to lift ''Street Fighter'''s concept and improve on it with a sequel, but repurposed their follow-up project as a side-scrolling beat-em-up titled ''Final Fight'' in response to the popularity of Technōs Japan's ''Double Dragon''. Despite this change in direction, Capcom decided to make fighting games a priority after ''Final Fight'' was commercially successful in the United States, and went ahead with ''Street Fighter II'', which saw release in 1991. It was met with meteoric commercial and critical success, and is credited with both setting off a renaissance for the arcade game industry in the early 1990s and giving rise to an influx of fighting game franchises by other developers, popularizing the genre. The Super NES port of Street Fighter - the first 16-Megabit cartridge for the console - became Capcom's best-selling single-consumer game software until 2013, when it was surpassed by ''Resident Evil 5''.


''Street Fighter II'' added the concept of a roster of selectable playable characters, each with their own distinct fighting style and special moves, to the formula of the first game, as well competitive multiplayer combat between two players and a combo system - the first fighting game ever to use one, despite coming about as a bug initially. Following this, Capcom enacted a long series of updated rereleases of the game over the course of several years, adding various improvements and new features in response to a wave of bootleg ROM chip upgrades that emerged for its arcade cabinets. ''Street Fighter II': Champion Edition'' made four previously boss-exclusive characters playable and added "mirror matches" (the capacity for two players to fight as the same character with differing color palettes); ''Street Fighter II' Turbo: Hyper Fighting'' featured faster playing speeds; ''Super Street Fighter II'' reverted the speed change, added more characters, and featured a new scoring system which kept track of combos, as well as an eight-player single-elimination tournament mode; and ''Super Street Fighter II Turbo'' allowed the gameplay speed to be adjusted, featured combos that could be performed in the air, and introduced more powerful "Super Combos" that could only be performed under certain conditions.
''Street Fighter II'' added the concept of a roster of selectable playable characters, each with their own distinct fighting style and special moves, to the formula of the first game, as well competitive multiplayer combat between two players and a combo system - the first fighting game ever to use one, despite coming about as a bug initially. Following this, Capcom enacted a long series of updated rereleases of the game over the course of several years, adding various improvements and new features in response to a wave of bootleg ROM chip upgrades that emerged for its arcade cabinets. ''Street Fighter II': Champion Edition'' made four previously boss-exclusive characters playable and added "mirror matches" (the capacity for two players to fight as the same character with differing color palettes); ''Street Fighter II' Turbo: Hyper Fighting'' featured faster playing speeds; ''Super Street Fighter II'' reverted the speed change, added more characters, and featured a new scoring system which kept track of combos, as well as an eight-player single-elimination tournament mode; and ''Super Street Fighter II Turbo'' allowed the gameplay speed to be adjusted, featured combos that could be performed in the air, and introduced more powerful "Super Combos" that could only be performed under certain conditions.  


''Street Fighter'' had become Capcom's second best-selling franchise behind ''{{uv|Mega Man}}'', and proceeded to release appropriately-iterative sequels in the decades to follow, each of which made more significant changes and expansions to the prototypical formula and each of which spawned their own subseries. In addition to a variety of game spinoffs and television and film adaptations, the ''Street Fighter'' IP has also been involved in a fairly regular stream of crossover productions, such as ''Street Fighter X Tekken'', which pits ''Street Fighter''{{'}}s iconic cast against that of [[Namco]]'s ''Tekken'' series (one of the more prolific fighting game series that ''Street Fighter'' has been credited with spawning in the wake of its own success). ''Street Fighter'' characters have also been regulars in the ''Marvel vs. Capcom'' series, where a large roster of the most popular characters from Capcom's overall stable of franchises fight alongside an equally large selection of Marvel Comics superheroes and supervillains. In a nonetheless unexpected turn, {{SSB4|Ryu}} was included as a post-launch downloadable-content character in Nintendo and Namco's ''[[Super Smash Bros. 4]]'', the second Capcom-originating character to figure into the game's roster.
''Street Fighter'' had become Capcom's second best-selling franchise behind ''{{uv|Mega Man}}'', and proceeded to release appropriately-iterative sequels in the decades to follow, each of which made more significant changes and expansions to the prototypical formula and each of which spawned their own subseries. In addition to a variety of game spinoffs and television and film adaptations, the ''Street Fighter'' IP has also been involved in a fairly regular stream of crossover productions, such as ''Street Fighter X Tekken'', which pits ''Street Fighter''{{'}}s iconic cast against that of [[Namco]]'s ''Tekken'' series (one of the more prolific fighting game series that ''Street Fighter'' has been credited with spawning in the wake of its own success). ''Street Fighter'' characters have also been regulars in the ''Marvel vs. Capcom'' series, where a large roster of the most popular characters from Capcom's overall stable of franchises fight alongside an equally large selection of Marvel Comics superheroes and supervillains. In a nonetheless unexpected turn, {{SSB4|Ryu}} was included as a post-launch downloadable-content character in Nintendo and Namco's ''[[Super Smash Bros. 4]]'', the second Capcom-originating character to figure into the game's roster.
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The universe makes its debut in downloadable content for this game, with a playable character, {{SSB4|Ryu}}, a stage in both versions, and a small amount of trophies.
The universe makes its debut in downloadable content for this game, with a playable character, {{SSB4|Ryu}}, a stage in both versions, and a small amount of trophies.
===Characters===
===Characters===
*[[File:RyuIcon(SSB4-U).png|50px|right]] {{SSB4|Ryu}}: The popular wandering world warrior from Capcom makes his ''Super Smash Bros.'' debut as a playable downloadable-content fighter. He is armed with his trademark ''Hadoken'' & ''Shoryuken'' attacks and his two Final Smashes: Shinku Hadoken and Shin Shoryuken. His design is based on his design in ''Street Fighter V''.
*[[File:RyuIcon(SSB4-U).png|50px|right]] {{SSB4|Ryu}}: The popular wandering world warrior from Capcom makes his ''Super Smash Bros.'' debut as a playable downloadable-content fighter. He is armed with his trademark ''Hadoken'' & ''Shoryuken'' attacks and his two Final Smashes: Shinku Hadoken and Shin Shoryuken.


===Stages===
===Stages===
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===Music===
===Music===
*'''{{SSB4MusicLink|Street Fighter|Ryu Stage}}''': A more electro remix of Ryu's stage theme from ''Street Fighter II''.
*'''{{SSB4MusicLink|Street Fighter|Ryu Stage}}''': A string-heavy remix of Ryu's stage theme from ''Street Fighter II'', arranged by the song's original composer, Yoko Shimomura.
*'''{{SSB4MusicLink|Street Fighter|Ken Stage}}''': A more rock remix of Ken's stage theme from ''Street Fighter II''.
*'''{{SSB4MusicLink|Street Fighter|Ken Stage}}''': A more rock remix of Ken's stage theme from ''Street Fighter II''.
*'''{{SSB4MusicLink|Street Fighter|Ryu Stage Type A}}''': the original version of Ryu's stage theme from ''Street Fighter II''.
*'''{{SSB4MusicLink|Street Fighter|Ryu Stage Type A}}''': the original version of Ryu's stage theme from ''Street Fighter II''.
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*'''{{SSB4MusicLink|Street Fighter|Ryu Stage Type B}}''': the updated version of Ryu's stage theme from ''Super Street Fighter II''.
*'''{{SSB4MusicLink|Street Fighter|Ryu Stage Type B}}''': the updated version of Ryu's stage theme from ''Super Street Fighter II''.
*'''{{SSB4MusicLink|Street Fighter|Ken Stage Type B}}''': the updated version of Ken's stage theme from ''Super Street Fighter II''.
*'''{{SSB4MusicLink|Street Fighter|Ken Stage Type B}}''': the updated version of Ken's stage theme from ''Super Street Fighter II''.
===Trophies===
{{main|List of SSB4 trophies (Street Fighter series)}}
*Ryu
*Ryu (Alt)
*Shinku Hadoken / Shin Shoryuken
*Ken
==Games with elements from or in the ''Super Smash Bros.'' series==
===''Street Fighter''===
Ryu and Ken naturally made their debut in the original ''Street Fighter'' game. Many of Ryu's moves, including the Hadoken, Shoryuken, and Tatsumaki Senpukyaku, also first appeared here, as did his iconic "raised fist" winpose. Ryu's mechanic of holding the A button down to produce stronger attacks is also a direct callback to the pressure-sensitive buttons of the original ''Street Fighter'' arcade machine, which had the same functionality.
===''Street Fighter II''===
The Suzaku Castle stage and all of its music tracks debuted here. Ryu's modern-day design (brown hair, red headband, and bare feet) was completely implemented by the time of this game. Ryu's splash art on the ''Smash Bros.'' website is a direct homage to this game's original arcade flyer, even drawn by the same artist (Akira "Akiman" Yasuda).
===''Super Street Fighter II: The New Challengers''===
This update to ''Street Fighter II'', released in 1993, was the first game to use Capcom's CPS2 hardware, which allowed superior audio quality over the previous CPS1 system. As such, the music of ''Street Fighter II'' was completely rearranged in order to show off the system's capabilities. ''Super Street Fighter II'''s versions of Ryu and Ken's themes appear in ''Super Smash Bros. for Wii U'' as "Ryu Stage: Type B" and "Ken Stage: Type B". Additionally, Ryu gained his Shakunetsu Hadoken ability in this game, as well as the majority of his alternate palette swaps that appear in ''Super Smash Bros. 4''.
===''Super Street Fighter II Turbo''===
The final update to ''Street Fighter II'', released in 1994, introduced the Super Combo mechanic. Ryu's Super Combo was the Shinku Hadoken, which appears in ''Super Smash Bros. 4'' as one of his Final Smashes.
===''Street Fighter Alpha''===
The first ''Street Fighter'' game to implement a taunt mechanic. Ryu's up taunt of tightening his headband, and the portion of his idle pose where he adjusts his gloves, appeared both as taunts and in his "fight start" animation in the Alpha series. The Alpha series was the first time that characters were able to use multiple different Super Combos in battle. With the Shin Shoryuken being added to Ryu's movelist in ''Alpha 3'', he is able to use both it and the Shinku Hadoken and Shin Shoryuken within the same battle, similar to how his Final Smash works in ''SSB4''.
===''Street Fighter III''===
The Joudan Sokutogeri (appearing as his side Smash attack in ''SSB4'') was added to Ryu's repertoire in this game, as was his second Final Smash, the Shin Shoryuken Super Art. Ryu's [[perfect shield]] animation is a direct reference to the Parry mechanic in this game, which would nullify all damage if the player moved towards an incoming attack with perfect timing. The duffel bag that appears in one of Ryu's winposes, as well as his down taunt, are both from this game.
===''Street Fighter IV''===
Ryu's down-B move in ''SSB4'' is taken exactly from ''Street Fighter IV'''s [[Focus Attack]] mechanic, with an identical function and animation. One of his winposes, involving a punch toward the camera, is also a reference to his victory animation in this game, and Ken's trophy is a rip of his ''SFIV'' model.


==Trivia==
==Trivia==
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