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==Changes from ''Brawl''== | ==Changes from ''Brawl''== | ||
Jigglypuff has recieved a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4'', both directly and indirectly. | Jigglypuff has recieved a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4'', both directly and indirectly, but was slightly buffed overall. Jigglypuff benefits from the removal of [[hitstun]] cancelling, as it is now able to perform true combos with its aerials again. Additionally, its back aerial has been buffed to KO reliably at realistic percentages, making one of its spacing moves deadly on hit. Finally, Jigglypuff's [[Rest]] has regained some of the power that it lost in ''Brawl'', scales well with [[Rage]], and is much easier to land due to the aforementioned removal of hitstun cancelling and the changes to [[shield]] mechanics that make it much easier to punish laggy moves with Rest out of shield. However, Jigglypuff's ground attacks and recovery were nerfed, and it can no longer perform two aerials in a single short hop. Furthermore, it still has among the worst reaches in the game. While the changes to hitstun allow Jigglypuff to string together aerials more efficiently to edgeguard, it has a harder time edgeguarding overall due to the improved recoveries of the rest of the cast and the removal of [[edgehogging]]. | ||
Overall, Jigglypuff is slightly better than in ''Brawl'', but certainly not as potent as it was in ''Melee'' or ''64''. | |||
===Aesthetics=== | ===Aesthetics=== |