Special Gravity: Difference between revisions
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{{move|Special Gravity|proper capitalization}} | {{move|Special Gravity|proper capitalization}} | ||
''Special Gravity'' is a setting in [[Special mode]] in ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}}. | '''Special Gravity''' is a setting in [[Special mode]] in ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}}. | ||
Gravity can set to Light or Heavy. In general, Light gravity allows characters to jump higher, [[Falling speed|fall]] slower, gain better [[recovery|recoveries]], makes them less vulnerable to [[chain throw]]s, and gives them decreased vertical [[momentum canceling]] abilities, while Heavy gravity gives characters shorter jumps, faster falls, shorter recoveries, increased vulnerability to chain throws, and increased vertical momentum canceling abilities. Special Gravity is independent of the Slow/Fast Speed options and both Gravity and Speed can be altered in the same match. | Gravity can set to Light or Heavy. In general, Light gravity allows characters to jump higher, [[Falling speed|fall]] slower, gain better [[recovery|recoveries]], makes them less vulnerable to [[chain throw]]s, and gives them decreased vertical [[momentum canceling]] abilities, while Heavy gravity gives characters shorter jumps, faster falls, shorter recoveries, increased vulnerability to chain throws, and increased vertical momentum canceling abilities. Special Gravity is independent of the Slow/Fast Speed options and both Gravity and Speed can be altered in the same match. |
Revision as of 14:05, July 25, 2015
Special Gravity is a setting in Special mode in Super Smash Bros. Brawl and Super Smash Bros. for Wii U.
Gravity can set to Light or Heavy. In general, Light gravity allows characters to jump higher, fall slower, gain better recoveries, makes them less vulnerable to chain throws, and gives them decreased vertical momentum canceling abilities, while Heavy gravity gives characters shorter jumps, faster falls, shorter recoveries, increased vulnerability to chain throws, and increased vertical momentum canceling abilities. Special Gravity is independent of the Slow/Fast Speed options and both Gravity and Speed can be altered in the same match.
Special Gravity was first seen in Super Smash Bros. Melee, in which Stage 11 of the Adventure Mode featured a battle against the Fighting Wireframes with reduced gravity. Special Gravity is not available elsewhere in Melee besides through hacking.