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In ''Brawl'', the Skull Crusher was nerfed like the Knee Smash, despite gaining a slight increase in its knockback dealt. It has drastically longer ending and landing lag (which is made worse by the removal of [[L-canceling]], and the fact that it cannot [[Auto-canceling|auto-cancel]] from any height due to a glitch), covers less range, and received a sourspot hitbox that covers Ganondorf's arm, making the move require [[spacing]] to land properly. In comparison to the Knee Smash, there is much less difference in damage and knockback between its two hitboxes compared to the three hitboxes of Captain Falcon's knee (the Skull Crusher's sourspot can still KO under 150%, while the two sourspot hitboxes of the Knee Smash deal minimal damage and knockback). | In ''Brawl'', the Skull Crusher was nerfed like the Knee Smash, despite gaining a slight increase in its knockback dealt. It has drastically longer ending and landing lag (which is made worse by the removal of [[L-canceling]], and the fact that it cannot [[Auto-canceling|auto-cancel]] from any height due to a glitch), covers less range, and received a sourspot hitbox that covers Ganondorf's arm, making the move require [[spacing]] to land properly. In comparison to the Knee Smash, there is much less difference in damage and knockback between its two hitboxes compared to the three hitboxes of Captain Falcon's knee (the Skull Crusher's sourspot can still KO under 150%, while the two sourspot hitboxes of the Knee Smash deal minimal damage and knockback). | ||
In ''Super Smash Bros. 4'', the Skull Crusher received a buff. The landing lag it possessed in ''Brawl'' was reverted to where it is now slightly less laggy than the ''Melee'' version. The move's sweetspot was also increased in size, making it slightly [[disjointed]]. Additionally, its high base knockback and moderate knockback scaling properties were swapped, making the move a bit less effective at KOing on ledges but more of a reliable KO from center and on heavier characters. | In ''Super Smash Bros. 4'', the Skull Crusher received a buff. The landing lag it possessed in ''Brawl'' was reverted to where it is now slightly less laggy than the ''Melee'' version, though the auto-cancel glitch is still present from ''Brawl''. The move's sweetspot was also increased in size, making it slightly [[disjointed]]. Additionally, its high base knockback and moderate knockback scaling properties were swapped, making the move a bit less effective at KOing on ledges but more of a reliable KO from center and on heavier characters. | ||
==Trivia== | ==Trivia== |
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