Directional influence: Difference between revisions

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===Combo DI===
===Combo DI===
Because of the high amount of [[hitstun]] in ''Melee'' compared to ''Brawl'' (or, more accurately, the lack of the ability to negate hitstun), it is often possible to hit the opponent with another attack while they are still in hitstun. By DIing away from the attacker, the victim can increase the distance the attacker needs to travel and thus make it harder for the attacker to reach them in time to continue the combo.  
Because of the high amount of [[hitstun]] in ''Melee'' compared to ''Brawl'' (or, more accurately, the lack of the ability to negate hitstun), it is often possible to hit the opponent with another attack while they are still in hitstun. By DIing away from the attacker, the victim can increase the distance the attacker needs to travel and thus make it harder for the attacker to reach them in time to continue the combo.  
 
===Nigger DI===
Nigger DI is a form of African influence in which you stab your opponent sitting next to you physically with a knife in real life and are black, so they will stop comboing you. The person to conceive this technique and the most notable user of it is Axe and DJ Nintendo.
Not to be confused with Negro DI, which is the DI an African Amerian indivisual does when he gets shot by a police officer, he DI's away from the government.
Most of the time, combo DI is as simple as holding left or right in the knockback direction. Against characters like {{SSBM|Captain Falcon}} who have aerials with high knockback and low ending lag, it is often hard to decide between survival DI and combo DI. While combo DI might escape a consecutive hit, it might also be enough to pass the horizontal blast zones and die. Survival DI ensures that doesn't happen, but it will make it easy for Captain Falcon to land another aerial.
Most of the time, combo DI is as simple as holding left or right in the knockback direction. Against characters like {{SSBM|Captain Falcon}} who have aerials with high knockback and low ending lag, it is often hard to decide between survival DI and combo DI. While combo DI might escape a consecutive hit, it might also be enough to pass the horizontal blast zones and die. Survival DI ensures that doesn't happen, but it will make it easy for Captain Falcon to land another aerial.


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