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*{{buff|Neutral attack and up tilt have been sped up.}} | *{{buff|Neutral attack and up tilt have been sped up.}} | ||
*{{buff|Dash attack has less ending lag.}} | *{{buff|Dash attack has less ending lag.}} | ||
*{{nerf|The removal of [[DACUS]] slightly worsens its slow ground game and makes its up smash more situational.}} | |||
*{{Nerf|All smashes deal 1% less damage (forward smash 16/14% → 15/13%, up smash 15/13% → 14/12%, down smash 12% → 11%). However, only forward smash's knockback was compensated.}} | *{{Nerf|All smashes deal 1% less damage (forward smash 16/14% → 15/13%, up smash 15/13% → 14/12%, down smash 12% → 11%). However, only forward smash's knockback was compensated.}} | ||
*{{nerf|Since up and down smash deal 1% less damage, they are weaker despite their slightly increased growth (up smash 100 → 105, down smash 66 → 69) | *{{nerf|Since up and down smash deal 1% less damage, they are weaker despite their slightly increased knockback growth (up smash 100 → 105, down smash 66 → 69).}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{nerf|Forward aerial does 3% less damage (12 → 9%) and has less growth (108 → 98).}} | *{{buff|Neutral aerial deals 1% more damage (10 → 11%) and has more knockback (20 base/90 growth → 30 base/100 growth).}} | ||
*{{nerf|Forward aerial does 3% less damage (12 → 9%) and has less knockback growth (108 → 98).}} | |||
*{{buff|Forward aerial's reduced power gives it better combo potential.}} | *{{buff|Forward aerial's reduced power gives it better combo potential.}} | ||
*{{buff|Up air has more reach.}} | *{{buff|Up air has more reach.}} | ||
*{{buff|Back aerial deals 1% more damage (12 → 13%) and has drastically increased knockback (10 base/90 growth → 30 base/120 growth).}} | *{{buff|Back aerial deals 1% more damage (12 → 13%) and has drastically increased knockback (10 base/90 growth → 30 base/120 growth).}} | ||
*{{nerf|Back aerial has more landing lag (15 frames → 18 frames). The back aerial's increased knockback weakens its use for [[Wall of pain]].}} | *{{nerf|Back aerial has more landing lag (15 frames → 18 frames). The back aerial's increased knockback weakens its use for [[Wall of pain]].}} | ||
*{{buff|Down aerial is harder to [[SDI]] out of.}} | |||
*{{nerf|Down aerial deals less damage (16 → 14%).}} | *{{nerf|Down aerial deals less damage (16 → 14%).}} | ||
*{{change|Down aerial knocks the opponent back, which gives Jigglypuff some new follow-up options and a new edgeguarding tool but removes some previous follow-up options to compensate | *{{change|Down aerial now knocks the opponent back, which gives Jigglypuff some new follow-up options and a new edgeguarding tool but removes some previous follow-up options to compensate.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
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===Special moves=== | ===Special moves=== | ||
*{{ | *{{buff|[[Rollout]] travels faster and deals more damage when traveling along slopes, such as in [[Green Hill Zone]] and [[Corneria]]. It can also bypass certain counter moves.}} | ||
*{{buff| | *{{nerf|Rollout deals much less damage and knockback and Jigglypuff can no longer move in midair after striking an opponent, weakening its recovery potential.}} | ||
*{{buff|[[Pound]] has lost some of its momentum, increasing its usage as a defensive move as it blocks the vast majority of projectile moves. Additionally, the hitbox of the move lasts longer in a single place, making it less predictable and more likely to land a hit.}} | |||
*{{nerf|Pound's reduced momentum weakens its horizontal recovery capabilities.}} | |||
*{{buff|The removal of [[hitstun]] cancelling allows true combos into [[Rest]]. It additionally deals 5% more damage and more knockback and has a larger hitbox, greatly improving its utility.}} | |||
*{{buff| | *{{nerf|The implementation of Blast KOs from the upper blast line makes Rest less safe as a finishing move, possibly allowing the opponent to respawn quickly and providing a chance to punish.}} | ||
*{{nerf|The implementation of Blast KOs from the upper blast line makes | |||
*{{buff|[[Puff Up]] increases Jigglypuff's size significantly to where most stages are entirely covered, significantly increasing its reach.}} | *{{buff|[[Puff Up]] increases Jigglypuff's size significantly to where most stages are entirely covered, significantly increasing its reach.}} | ||
*{{change|Puff Up also now makes the stage shake. | *{{change|Puff Up also now makes the stage shake. Additionally, Jigglypuff's eyes now continue to glow yellow from the Final Smash effect when performing Puff Up.}} | ||
==Moveset== | ==Moveset== |
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