Jigglypuff (SSB4): Difference between revisions

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*{{buff|Neutral attack and up tilt have been sped up.}}
*{{buff|Neutral attack and up tilt have been sped up.}}
*{{buff|Dash attack has less ending lag.}}
*{{buff|Dash attack has less ending lag.}}
*{{nerf|The removal of [[DACUS]] slightly worsens its slow ground game and makes its up smash more situational.}}
*{{Nerf|All smashes deal 1% less damage (forward smash 16/14% → 15/13%, up smash 15/13% → 14/12%, down smash 12% → 11%). However, only forward smash's knockback was compensated.}}
*{{Nerf|All smashes deal 1% less damage (forward smash 16/14% → 15/13%, up smash 15/13% → 14/12%, down smash 12% → 11%). However, only forward smash's knockback was compensated.}}
*{{nerf|Since up and down smash deal 1% less damage, they are weaker despite their slightly increased growth (up smash 100 → 105, down smash 66 → 69).}}
*{{nerf|Since up and down smash deal 1% less damage, they are weaker despite their slightly increased knockback growth (up smash 100 → 105, down smash 66 → 69).}}
*{{nerf|The removal of [[DACUS]] slightly worsens its slow ground game and makes its up smash more situational.}}


===Aerial attacks===
===Aerial attacks===
*{{nerf|Forward aerial does 3% less damage (12 → 9%) and has less growth (108 → 98).}}
*{{buff|Neutral aerial deals 1% more damage (10 → 11%) and has more knockback (20 base/90 growth → 30 base/100 growth).}}
*{{nerf|Forward aerial does 3% less damage (12 → 9%) and has less knockback growth (108 → 98).}}
*{{buff|Forward aerial's reduced power gives it better combo potential.}}
*{{buff|Forward aerial's reduced power gives it better combo potential.}}
*{{buff|Neutral aerial deals 1% more damage (10 → 11%) and has more knockback (20 base/90 growth → 30 base/100 growth).}}
*{{buff|Up air has more reach.}}
*{{buff|Up air has more reach.}}
*{{buff|Back aerial deals 1% more damage (12 → 13%) and has drastically increased knockback (10 base/90 growth → 30 base/120 growth).}}
*{{buff|Back aerial deals 1% more damage (12 → 13%) and has drastically increased knockback (10 base/90 growth → 30 base/120 growth).}}
*{{nerf|Back aerial has more landing lag (15 frames → 18 frames). The back aerial's increased knockback weakens its use for [[Wall of pain]].}}
*{{nerf|Back aerial has more landing lag (15 frames → 18 frames). The back aerial's increased knockback weakens its use for [[Wall of pain]].}}
*{{buff|Down aerial is harder to [[SDI]] out of.}}
*{{nerf|Down aerial deals less damage (16 → 14%).}}
*{{nerf|Down aerial deals less damage (16 → 14%).}}
*{{change|Down aerial knocks the opponent back, which gives Jigglypuff some new follow-up options and a new edgeguarding tool but removes some previous follow-up options to compensate.}}
*{{change|Down aerial now knocks the opponent back, which gives Jigglypuff some new follow-up options and a new edgeguarding tool but removes some previous follow-up options to compensate.}}
*{{buff|Down air is harder to SDI out of.}}


===Throws/other attacks===
===Throws/other attacks===
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===Special moves===
===Special moves===
*{{nerf|[[Rollout]] deals much less damage and knockback and Jigglypuff can no longer move in midair after striking an opponent.}}
*{{buff|[[Rollout]] travels faster and deals more damage when traveling along slopes, such as in [[Green Hill Zone]] and [[Corneria]]. It can also bypass certain counter moves.}}
*{{buff|Rollout is able to bypass certain counter moves.}}
*{{nerf|Rollout deals much less damage and knockback and Jigglypuff can no longer move in midair after striking an opponent, weakening its recovery potential.}}
*{{buff|On stages with slopes such as Green Hill Zone and Corneria, Rollout will travel much faster and deal more damage than usual.(Dealing 18% damage when not even charged at all)}}
*{{buff|[[Pound]] has lost some of its momentum, increasing its usage as a defensive move as it blocks the vast majority of projectile moves. Additionally, the hitbox of the move lasts longer in a single place, making it less predictable and more likely to land a hit.}}
*{{nerf|Pound has lost some of its momentum, reducing its horizontal recovery capabilities.}}
*{{nerf|Pound's reduced momentum weakens its horizontal recovery capabilities.}}
*{{buff|Because of the momentum loss, Pound can now be used effectively as more defensive move as it blocks the vast majority of projectile moves, also the hitbox of the move lasts longer in a single place making it less predictable and more likely to land a hit.}}
*{{buff|The removal of [[hitstun]] cancelling allows true combos into [[Rest]]. It additionally deals 5% more damage and more knockback and has a larger hitbox, greatly improving its utility.}}
*{{buff|Due to the changes in [[hitstun]] mechanics, Jigglypuff can now perform true combos into Rest, greatly improving its utility once again. Rest is also stronger, deals 5% more damage and has a larger hitbox, improving its utility even more.}}
*{{nerf|The implementation of Blast KOs from the upper blast line makes Rest less safe as a finishing move, possibly allowing the opponent to respawn quickly and providing a chance to punish.}}
*{{nerf|The implementation of Blast KOs from the upper blast line makes [[Rest]] less safe as a finishing move, since it gives the opponent a chance to punish.}}
*{{buff|[[Puff Up]] increases Jigglypuff's size significantly to where most stages are entirely covered, significantly increasing its reach.}}
*{{buff|[[Puff Up]] increases Jigglypuff's size significantly to where most stages are entirely covered, significantly increasing its reach.}}
*{{change|Puff Up also now makes the stage shake.}}
*{{change|Puff Up also now makes the stage shake. Additionally, Jigglypuff's eyes now continue to glow yellow from the Final Smash effect when performing Puff Up.}}
*{{change|Jigglypuff's eyes now continue to glow yellow from the Final Smash effect when performing Puff Up.}}


==Moveset==
==Moveset==
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