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[[Image:Crouching.png|right|thumb|300px|Crouching can be used to avoid some [[projectile]]s.]] | [[Image:Crouching.png|right|thumb|300px|Crouching can be used to avoid some [[projectile]]s.]] | ||
'''Crouching''' (or '''Squat''' internally in ''[[Super Smash Bros. Brawl]]'' and in ''[[Super Smash Bros. Melee]]''{{'}}s | '''Crouching''' (or '''Squat''' internally in ''[[Super Smash Bros. Brawl]]'''s files and in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}}), often simply called '''ducking''', is a ground-based position achieved by holding down on the [[control stick]] or [[d-pad]] when standing. Crouching shortens the [[character]]'s [[damage]]able [[Hitbox#Collision_Bubbles|collision bubble]] and can be used to [[crouch cancelling|crouch cancel]] enemy attacks. A crouching character can also [[crawl]], if the character has the ability. To get up again, stop holding down on the control stick or d-pad. | ||
How well a crouch can help a character dodge attacks is highly dependent on the crouching animation. Some characters can become very difficult to hit since they crouch so low (such as [[Kirby]], [[Jigglypuff]], {{SSBB|Snake}}, and [[Sheik]]). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight]] and [[Bowser]]). | How well a crouch can help a character dodge attacks is highly dependent on the crouching animation. Some characters can become very difficult to hit since they crouch so low (such as [[Kirby]], [[Jigglypuff]], {{SSBB|Snake}}, and [[Sheik]]). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight]] and [[Bowser]]). |
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