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(→In Super Smash Bros. 4: Nothing about the move tells me it's been buffed overall.) |
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===In ''Super Smash Bros. Melee''=== | ===In ''Super Smash Bros. Melee''=== | ||
[[File:Knee smash in melee.png|thumbnail|The Knee Smash in ''Melee''.]] | [[File:Knee smash in melee.png|thumbnail|The Knee Smash in ''Melee''.]] | ||
The Knee Smash is considered among the best moves in the game due to its | The Knee Smash is considered among the best moves in the game due to its low start-up lag and very powerful horizontal knockback, where it can reliably KO under 100% in most stages. Many combos and strategies for Captain Falcon end with a Knee Smash. When the Knee Smash is at [[stale-move negation|full power]], it makes an excellent [[wall of pain]], and can be accompanied by Captain Falcon's [[down aerial]] for a pseudo-[[Ken Combo]]. | ||
The Knee Smash acts as a [[sex kick]], with two main [[hitbox]]es. The initial hitbox (often called the "hard knee"), which lasts only a few frames, is Captain Falcon's primary KO move and is accompanied by an [[electric]]al effect. The second hitbox (nicknamed the "soft knee") lasts much longer, but lacks the damage and knockback of the initial hitbox. The attack, however, acts as a semi-spike, albeit a weak one. | The Knee Smash acts as a [[sex kick]], with two main [[hitbox]]es. The initial hitbox (often called the "hard knee"), which lasts only a few frames, is Captain Falcon's primary KO move and is accompanied by an [[electric]]al effect. The second hitbox (nicknamed the "soft knee") lasts much longer, but lacks the damage and knockback of the initial hitbox. The attack, however, acts as a semi-spike, albeit a weak one. |
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