Roy (SSB4): Difference between revisions

4 bytes added ,  9 years ago
m
→‎Aerial attacks: typo and link
(→‎Special moves: Roy could always angle Blazer. I think the invincibilty frames are new though.)
m (→‎Aerial attacks: typo and link)
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===Aerial attacks===
===Aerial attacks===
*{{buff|Neutral, forward and back aerials all deal more damage are are significantly stronger, now being able to KO reliably.}}
*{{buff|Neutral, forward and back aerials all deal more damage and are significantly stronger, now being able to KO reliably.}}
*{{change|Roy has a new down air, working similar to {{SSB4|Ike}}'s.}}
*{{change|Roy has a new down air, working similar to {{SSB4|Ike}}'s.}}
*{{buff|The new down air is significantly stronger on both the sweetspot and sourspot, dealing 15% at the base and 10% at the tip (instead of 9% at the base and 6% at the tip). Its sourspot is also much stronger and can KO grounded opponents starting at 160%. It also has extended reach underneath Roy and has a much larger hitbox that is also easier to land. The move also has much less ending lag, and with proper timing, it can also be used out of a forward air to Ken Combo.}}
*{{buff|The new down air is significantly stronger on both the sweetspot and sourspot, dealing 15% at the base and 10% at the tip (instead of 9% at the base and 6% at the tip). Its sourspot is also much stronger and can KO grounded opponents starting at 160%. It also has extended reach underneath Roy and has a much larger hitbox that is also easier to land. The move also has much less ending lag, and with proper timing, it can also be used out of a forward air to [[Ken Combo]].}}
*{{nerf|The new down air has less diagonal reach and takes a bit longer to start up.}}
*{{nerf|The new down air has less diagonal reach and takes a bit longer to start up.}}


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