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[[File:BoostGrab-Brawl.gif|200px|thumb|right|{{SSBB|Snake}} boost grabbing {{SSBB|Sonic}}.]] | [[File:BoostGrab-Brawl.gif|200px|thumb|right|{{SSBB|Snake}} boost grabbing {{SSBB|Sonic}}.]] | ||
'''Boost grabbing''' is a [[technique]] in which the momentum from a character's [[dash attack]] is transferred into a dash [[grab]]. The result is a longer ranged dash grab, which is most noticeable with {{SSBM|Sheik}} (whose dash grab [[range]] is nearly tripled) and {{SSBM|Fox}}, while in ''Brawl'', it is notable with Snake which he is required to use to regrab certain characters when they roll away from his | '''Boost grabbing''' is a [[technique]] in which the momentum from a character's [[dash attack]] is transferred into a dash [[grab]]. The result is a longer ranged dash grab, which is most noticeable with {{SSBM|Sheik}} (whose dash grab [[range]] is nearly tripled) and {{SSBM|Fox}}, while in ''Brawl'', it is notable with Snake which he is required to use to regrab certain characters when they roll away from his [[down throw]] and also required to regrab characters like Falco out of [[grab release]]. Discovered in ''[[Super Smash Bros. Melee]]'', the boost grab is a very quick and useful form of [[dash attack canceling]]. By completely canceling the dash attack, the user suffers far less [[lag]]. This move is more useful than a dash attack if the player wants to prevent themself from getting hit. Although this attack looks useless, leading the player to think that they can just press the [[Z button]] to save time, the Boost Grab is a very good [[Mindgame]]. | ||
The grab can be replaced with an up-smash to perform a [[dash attack canceled up smash]] (DACUS). | The grab can be replaced with an up-smash to perform a [[dash attack canceled up smash]] (DACUS). |
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