Jigglypuff (SSB4): Difference between revisions
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===Aerial attacks=== | ===Aerial attacks=== | ||
*{{nerf|Forward and down aerials deal less damage.}} | *{{nerf|Forward and down aerials deal less damage.}} | ||
*{{buff|Neutral back aerials deal 1% more damage and have more knockback.}} | *{{buff|Neutral and back aerials deal 1% more damage and have more knockback.}} | ||
*{{buff|Up air has more reach.}} | *{{buff|Up air has more reach.}} | ||
*{{buff|Back aerial is drastically more powerful to the point where it can reliably KO under 120%.}} | *{{buff|Back aerial is drastically more powerful to the point where it can reliably KO under 120%.}} | ||
*{{nerf|Due to back air's increased power, it loses some of its [[Wall of pain]] ability.}} | *{{nerf|Due to back air's increased power, it loses some of its [[Wall of pain]] ability.}} | ||
*{{nerf|Down aerial's last hit now knocks back the opponent making it only possible to combo into Rest if the last hit is cancelled by tapping the down direction.}} | *{{nerf|Down aerial's last hit now knocks back the opponent making it only possible to combo into Rest if the last hit is cancelled by tapping the down direction.}} | ||
*{{buff|Down air seems to be easier to connect all of | *{{buff|Down air seems to be easier to connect all of its hits with.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
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*{{buff|Because of the momentum loss, Pound can now be used effectively as more defensive move as it blocks the vast majority of projectile moves, also the hit time of the move lasts longer in a single place making it less predictable and more likely to land a hit.}} | *{{buff|Because of the momentum loss, Pound can now be used effectively as more defensive move as it blocks the vast majority of projectile moves, also the hit time of the move lasts longer in a single place making it less predictable and more likely to land a hit.}} | ||
*{{buff|Due to the changes in [[hitstun]] mechanics, Jigglypuff can now perform true combos into Rest, greatly improving its utility once again. Rest is also stronger, deals 5% more damage and has a larger hitbox, improving its utility even more.}} | *{{buff|Due to the changes in [[hitstun]] mechanics, Jigglypuff can now perform true combos into Rest, greatly improving its utility once again. Rest is also stronger, deals 5% more damage and has a larger hitbox, improving its utility even more.}} | ||
*{{nerf|The implementation of Blast KOs makes [[Rest]] less safe as a finishing move, | *{{nerf|The implementation of Blast KOs from the upper blast line makes [[Rest]] less safe as a finishing move, since it gives the opponent more time to punish.}} | ||
*{{buff|[[Puff Up]] increases Jigglypuff's size significantly to where most stages are entirely covered, significantly increasing its reach.}} | *{{buff|[[Puff Up]] increases Jigglypuff's size significantly to where most stages are entirely covered, significantly increasing its reach.}} | ||
*{{change|Puff Up also now makes the stage shake.}} | *{{change|Puff Up also now makes the stage shake.}} |