Star Rod: Difference between revisions

No change in size ,  9 years ago
(I never seen any CPU in Melee try to powershield a thrown star rod.)
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As the stars are considered projectiles by the game, they can be [[reflect]]ed by a variety of moves; in addition, they can also be [[absorb]]ed.  
As the stars are considered projectiles by the game, they can be [[reflect]]ed by a variety of moves; in addition, they can also be [[absorb]]ed.  


If the Star Rod runs out of stars to shoot, combatants can still use it to directly hit opponents. A more practical option, however, is to throw the item towards enemies; the Star Rod, when thrown, produces a powerful [[semi-spike]], which can potentially [[gimp]] recoveries or act as a general KO move. A thrown Star Rod cannot be powersheilded. When a thrown Star Rod gets reflected, it does not travel far enough to hit the original attacker, unless they are close enough to the reflector's user.
If the Star Rod runs out of stars to shoot, combatants can still use it to directly hit opponents. A more practical option, however, is to throw the item towards enemies; the Star Rod, when thrown, produces a powerful [[semi-spike]], which can potentially [[gimp]] recoveries or act as a general KO move. A thrown Star Rod cannot be powershielded. When a thrown Star Rod gets reflected, it does not travel far enough to hit the original attacker, unless they are close enough to the reflector's user.


==Damage Table==
==Damage Table==