Header: Difference between revisions

11 bytes removed ,  9 years ago
Undid edit by Mariofan13: Due to the use of the word "Football", and a similar case regarding the date of a Direct, I'm going to assume that it is a PAL difference. If you would like to add it in as a note, then please do.
(Undid edit by Toomai:I don't know, but my game says "Over-pumped Football" and not "Huge Header"...)
(Undid edit by Mariofan13: Due to the use of the word "Football", and a similar case regarding the date of a Direct, I'm going to assume that it is a PAL difference. If you would like to add it in as a note, then please do.)
Line 15: Line 15:
==Customization==
==Customization==
Customization was introduced in ''Super Smash Bros. 4''. Header has two variations:
Customization was introduced in ''Super Smash Bros. 4''. Header has two variations:
# '''Over-Pumped Football''': The ball that is spawned is particularly big, and has a low gravity. It is slower and deals less damage. When launched, it travels in a high arch before bouncing a total of four more times. With each bounce, the ball's height decreases, as well as power. Initially the ball will inflict 4% damage. The ball will inflict 3% after the second, third, and fourth bounce. After the fifth bounce, it will inflict 2% and disappear. Being hit by the headbutt of the Wii Fit Trainer's attack will inflict 14% damage total; any contact with the ball afterwards always deals 3%. Cancelling the move will allow the ball to stay in play longer than the standard variation.
# '''Huge Header''': The ball that is spawned is particularly big, and has a low gravity. It is slower and deals less damage. When launched, it travels in a high arch before bouncing a total of four more times. With each bounce, the ball's height decreases, as well as power. Initially the ball will inflict 4% damage. The ball will inflict 3% after the second, third, and fourth bounce. After the fifth bounce, it will inflict 2% and disappear. Being hit by the headbutt of the Wii Fit Trainer's attack will inflict 14% damage total; any contact with the ball afterwards always deals 3%. Cancelling the move will allow the ball to stay in play longer than the standard variation.
## In {{for3ds}}, this variation is a [[List of challenges (SSB4-3DS)|Challenge]] unlock, only obtainable by getting a maximum combo of 10 or more in [[Training]] mode.
## In {{for3ds}}, this variation is a [[List of challenges (SSB4-3DS)|Challenge]] unlock, only obtainable by getting a maximum combo of 10 or more in [[Training]] mode.
# '''Weighted Football''': The ball is heavier and faster than the other variations. When used, the ball is shot one character length away from Wii Fit Trainer, almost immediately touching the ground. The ball deals 12% damage upon impact, and has considerable knockback. When the ball lands, it rolls across the floor a very short distance before disappearing. If it makes contact while rolling, it deals 8% or 9% damage, with little knockback. When the move is cancelled, the ball quickly drops to the floor, harmless, and almost immediately disappears.
# '''Weighted Header''': The ball is heavier and faster than the other variations. When used, the ball is shot one character length away from Wii Fit Trainer, almost immediately touching the ground. The ball deals 12% damage upon impact, and has considerable knockback. When the ball lands, it rolls across the floor a very short distance before disappearing. If it makes contact while rolling, it deals 8% or 9% damage, with little knockback. When the move is cancelled, the ball quickly drops to the floor, harmless, and almost immediately disappears.


<gallery>
<gallery>