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(→Overview: Cleaned up a bit, added damage/knockback info.) |
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*'''Watering''': After Plant Seed is used, the move changes to a watering can, which will create a short-ranged [[wind]] hitbox like other Water attacks. When used close enough to water a planted sapling, a fully grown tree quickly sprouts. If an opponent touches the tree as it sprouts, they will take 18% damage and strong vertical knockback that can KO at 85%. The tree can stay on the field for about 14 seconds before it disappears, resetting the attack to Plant Seed. Attacking the tree will cause it to disappear sooner. The water from the can is [[reflect]]able - if the sapling is watered by reflected water, its growing hitbox will be property of the reflector's user. [https://www.youtube.com/watch?v=sSWlCuJNuno] | *'''Watering''': After Plant Seed is used, the move changes to a watering can, which will create a short-ranged [[wind]] hitbox like other Water attacks. When used close enough to water a planted sapling, a fully grown tree quickly sprouts. If an opponent touches the tree as it sprouts, they will take 18% damage and strong vertical knockback that can KO at 85%. The tree can stay on the field for about 14 seconds before it disappears, resetting the attack to Plant Seed. Attacking the tree will cause it to disappear sooner. The water from the can is [[reflect]]able - if the sapling is watered by reflected water, its growing hitbox will be property of the reflector's user. [https://www.youtube.com/watch?v=sSWlCuJNuno] | ||
*'''Lumbering''': After the tree has sprouted, the move changes to an axe swing. If the axe hits the tree, it will cut into one side on the first hit, then cut it down on the second hit on a side that already has a cut in it. The falling tree does 25% damage and heavy knockback to anyone hit, KOing at 60%. When it lands, it has a [[sourspot]] that only does 15%. It will sometimes also spawn a woodchip item that can be picked up and thrown for small damage. After the tree has fully despawned, the attack resets to Plant Seed again (it remains in Lumbering until the tree is fully gone). The axe swing can also be used as a direct attack and is fairly strong in its own right, inflicting 14% damage and KOing at 125%, although it has significant ending lag. | *'''Lumbering''': After the tree has sprouted, the move changes to an axe swing. If the axe hits the tree, it will cut into one side on the first hit, then cut it down on the second hit on a side that already has a cut in it. The falling tree does 25% damage and heavy knockback to anyone hit, KOing at 60%, but is reflectable. When it lands, it has a [[sourspot]] that only does 15%. It will sometimes also spawn a woodchip item that can be picked up and thrown for small damage. After the tree has fully despawned, the attack resets to Plant Seed again (it remains in Lumbering until the tree is fully gone). The axe swing can also be used as a direct attack and is fairly strong in its own right, inflicting 14% damage and KOing at 125%, although it has significant ending lag. | ||
A Villager can interact with another Villager's sapling and tree, provided he is on the correct move stage. (For example, even if there is already a tree on the stage, a Villager can only plant his own seed if he has not done so already.) | A Villager can interact with another Villager's sapling and tree, provided he is on the correct move stage. (For example, even if there is already a tree on the stage, a Villager can only plant his own seed if he has not done so already.) |
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