Timber: Difference between revisions

178 bytes removed ,  9 years ago
→‎Overview: Cleaned up a bit, added damage/knockback info.
(→‎Customization: Images and rewording. As far as I can tell, Timber Counter doesn't reflect projectiles.)
(→‎Overview: Cleaned up a bit, added damage/knockback info.)
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==Overview==
==Overview==
The move is actually 3 different attacks in order, as the Japanese name shows:
The move is actually 3 different attacks in order, as the Japanese name implies:
*Plant Seed: The Villager plants a seed in the ground and the move changes to Watering. The seed remains for about 14 seconds before it disappears, resetting the attack to Plant Seed. This phase does nothing if done in the air or on steep enough slopes. The Villager will take out his shovel, shrug, and play a sad noise if the planting is invalid.
*Watering: After Plant Seed is used, the move changes to a watering can, which will create a medium-range [[wind]] hitbox like other Water attacks. When used close enough to include a planted Seed, a full tree quickly sprouts (dealing damage and knockback as it rises). The produced tree can stay on the field for about 14 seconds before it disappears, resetting the attack to Plant Seed. The water from the can is [[reflect]]able - if the seed is watered by reflected water, its growing hitbox will be property of the reflector's user. [https://www.youtube.com/watch?v=sSWlCuJNuno]
*Lumbering: After the Tree has sprouted, the move changes to an axe, swinging once for a strong hit. If it hits the tree, it will cut into one side on the first hit, then cut it down on the second hit on a side that already has a cut in it, knocking it back a bit and falling a fair distance if able; the tree does enormous damage and heavy knockback to anyone hit, as well as [[meteor smash]]ing as it falls, and may possibly spawn up to two Woodchip items that can be picked up and thrown for small damage, or, more rarely, fruit that can heal. After the tree has fully despawned, the attack resets to Plant Seed again (but remains in Lumbering until the tree is fully gone). The axe can be used freely when the tree is in this stage. It causes considerable knockback and deals a significant amount of damage.


Any characters can attack a spawned tree, although this will simply cause the tree to disappear without harming anyone. The tree will also automatically disappear on its own if after about 14 seconds. If the tree disappears for any reason, the attack resets to Plant Seed again.
*'''Plant Seed''': The Villager plants a sapling in the ground and the move changes to Watering. The sapling remains for about 14 seconds before it disappears, resetting the attack to Plant Seed. This phase does nothing if done in the air or on steep enough slopes. The Villager will take out his shovel, shrug, and play a sad noise if the planting fails.


A Villager can interact with another Villager's sapling and tree, assuming he is on the correct move stage. (For example, even if there is already a tree on the stage, if a Villager has yet to plant theirs, he can only plant his own seed.)
*'''Watering''': After Plant Seed is used, the move changes to a watering can, which will create a short-ranged [[wind]] hitbox like other Water attacks. When used close enough to water a planted sapling, a fully grown tree quickly sprouts. If an opponent touches the tree as it sprouts, they will take 18% damage and strong vertical knockback that can KO at 85%. The tree can stay on the field for about 14 seconds before it disappears, resetting the attack to Plant Seed. Attacking the tree will cause it to disappear sooner. The water from the can is [[reflect]]able - if the sapling is watered by reflected water, its growing hitbox will be property of the reflector's user. [https://www.youtube.com/watch?v=sSWlCuJNuno]
 
*'''Lumbering''': After the tree has sprouted, the move changes to an axe swing. If the axe hits the tree, it will cut into one side on the first hit, then cut it down on the second hit on a side that already has a cut in it. The falling tree does 25% damage and heavy knockback to anyone hit, KOing at 60%. When it lands, it has a [[sourspot]] that only does 15%. It will sometimes also spawn a woodchip item that can be picked up and thrown for small damage. After the tree has fully despawned, the attack resets to Plant Seed again (it remains in Lumbering until the tree is fully gone). The axe swing can also be used as a direct attack and is fairly strong in its own right, inflicting 14% damage and KOing at 125%, although it has significant ending lag.
 
A Villager can interact with another Villager's sapling and tree, provided he is on the correct move stage. (For example, even if there is already a tree on the stage, a Villager can only plant his own seed if he has not done so already.)


==Customization==
==Customization==
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