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John3637881 (talk | contribs) (→Changes from Melee to PM: Updated general changelist to new format.) |
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[[Image:PMFalcoAlt.png|thumb|Falco's ''Melee''-based alternate costume.]] | [[Image:PMFalcoAlt.png|thumb|Falco's ''Melee''-based alternate costume.]] | ||
==Changes from ''Melee'' to PM== | |||
Falco was reverted to become a clone of Fox again, rather than a semi-clone (as he was in ''Brawl''). While he gained situational options from his ''Brawl'' incarnation, he lost a fair amount of his camping prowess due to the damage decay of lasers. | Falco was reverted to become a clone of Fox again, rather than a semi-clone (as he was in ''Brawl''). While he gained situational options from his ''Brawl'' incarnation, he lost a fair amount of his camping prowess due to the damage decay of lasers. | ||
===Aesthetics=== | |||
*{{change|Has ''Brawl'''s running animation.}} | |||
*{{change|Falco uses SFXs from ''Melee'' for certain moves, such as his [[down aerial]] and Reflector.}} | |||
===Ground Attacks=== | |||
*{{buff|Falco retains the ability to use the [[DACUS]] from ''Brawl''.}} | *{{buff|Falco retains the ability to use the [[DACUS]] from ''Brawl''.}} | ||
*{{buff|Falco retains his ''Brawl'' jab combo, which is better for racking up damage than his ''Melee'' jab combo.}} | *{{buff|Falco retains his ''Brawl'' jab combo, which is better for racking up damage than his ''Melee'' jab combo.}} | ||
===Aerial Attacks=== | |||
*{{nerf|Down aerial's strong initial hit duration was decreased to 4 frames, and late hit does slightly less damage.}} | |||
===Special Moves=== | |||
*{{nerf|{{h1|Blaster|Falco}} shots decay in damage based on distance.}} | *{{nerf|{{h1|Blaster|Falco}} shots decay in damage based on distance.}} | ||
*{{nerf|Reflector no longer has intangibility on the first frame of activation.}} | *{{nerf|Reflector no longer has intangibility on the first frame of activation.}} | ||
==Revisions== | ==Revisions== |