Pac-Man (SSB4): Difference between revisions

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(Added an Attribute list for Pac Man. Could use some help with shortening it.)
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In the air, Pac Man is a more capable fighter, as his aerials have much less ending lag compared to his ground moves, though they still suffer from a lack of reach. His neutral air is a good out-of-shield option due to it having little startup lag, while his forward and up aerial are good for starting combos after a successful throw as they come out really quickly. A short hopped down air puts pressure on shields as it hits multiple times, but getting all four hits on an opponent is difficult as none of the hits trap the opponent into the other hits, and landing before the final hit has noticeable end lag, making it risky if the opponent is not knocked away. Pac Man's back air acts as a [[sex kick|sex kick]] and is Pac Man's strongest aerial, though it does not KO until high percentages. Overall, Pac Man combos better in the air than on the ground, but still suffers with KOs as none of his attacks are strong enough to KO until high percentages.
In the air, Pac Man is a more capable fighter, as his aerials have much less ending lag compared to his ground moves, though they still suffer from a lack of reach. His neutral air is a good out-of-shield option due to it having little startup lag, while his forward and up aerial are good for starting combos after a successful throw as they come out really quickly. A short hopped down air puts pressure on shields as it hits multiple times, but getting all four hits on an opponent is difficult as none of the hits trap the opponent into the other hits, and landing before the final hit has noticeable end lag, making it risky if the opponent is not knocked away. Pac Man's back air acts as a [[sex kick|sex kick]] and is Pac Man's strongest aerial, though it does not KO until high percentages. Overall, Pac Man combos better in the air than on the ground, but still suffers with KOs as none of his attacks are strong enough to KO until high percentages.


Pac Man's most useful ability rely on careful use of his [[special move|special attacks]].
Pac Man's most useful ability comes from careful use of his [[special move|special attacks]].
With access to 8 different [[Bonus Fruit|Bonus Fruits]], Pac Man has a massive amount of options for almost any situation. The Bonus Fruit's cherry, strawberry, and apple act like a [[capsule|capsule]] which can disrupt an opponent's approaches with a single throw and keep them in enough [[freeze frames|freeze frames]] to counterattack. The orange and galaxian travels far and can be used as a long range projectile, especially if used to [[gimp|gimp]] recoveries from offstage. Both the melon and key are Pac Man's strongest Bonus Fruits and one of his more reliable finishers, and the bell, while difficult to aim, can be used to stun approaching opponents or trap them at close range long enough for Pac Man to hit them with a smash attack. However, as the Bonus Fruits are treated as an [[item|item]] that can only exist one at a time, a competent opponent can grab the fruits out of the air and hold them for as long as they want, completely nullifying one of Pac Man's only projectiles.
With access to 8 different [[Bonus Fruit|Bonus Fruits]], Pac Man has a massive amount of options for almost any situation. The Bonus Fruit's cherry, strawberry, and apple act like a [[capsule|capsule]] which can disrupt an opponent's approaches with a single throw and keep them in enough [[freeze frames|freeze frames]] to counterattack. The orange and galaxian travels far and can be used as a long range projectile, especially if used to [[gimp|gimp]] recoveries from offstage. Both the melon and key are Pac Man's strongest Bonus Fruits and one of his more reliable finishers, and the bell, while difficult to aim, can be used to stun approaching opponents or trap them at close range long enough for Pac Man to hit them with a smash attack. However, as the Bonus Fruits are treated as an [[item|item]] that can only exist one at a time, a competent opponent can grab the fruits out of the air and hold them for as long as they want, completely nullifying one of Pac Man's only projectiles.


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