Talk:Crouch cancel: Difference between revisions

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Crouch cancelling is actually mentioned in Brawl's manual (not by name), so yes it would apply. And it's not just another form of DI; sure it does affect your trajectory, but it also affects the actual knockback (unlike DI, which influences only the direction). [[User:Toomai|Toomai]] ([[User talk:Toomai|talk]]) 01:50, 16 December 2008 (UTC)
Crouch cancelling is actually mentioned in Brawl's manual (not by name), so yes it would apply. And it's not just another form of DI; sure it does affect your trajectory, but it also affects the actual knockback (unlike DI, which influences only the direction). [[User:Toomai|Toomai]] ([[User talk:Toomai|talk]]) 01:50, 16 December 2008 (UTC)
== SSB4 Crouch Cancel? ==
I've heard people mentioning that it's in, but how does it function in SSB4? [[User:FirstaLasto|<font color="pink">♡</font>'''Firsta'''Lasto<font color="pink">♥</font>]] 19:52, 19 November 2014 (EST)
:According to my calculations, the value of the knockback multiplier that is related to crouch-cancelling is approximately 0.85x. I'm unsure about whether this is the exact value, but it seems to be very close to that value. [[User:LimitCrown|LimitCrown]] ([[User talk:LimitCrown|talk]]) 16:57, 7 March 2015 (EST)
:Hmm, if the multiplier is a proper fraction like the one that is used in Melee, then it's probably equal to 6/7. [[User:LimitCrown|LimitCrown]] ([[User talk:LimitCrown|talk]]) 04:14, 9 March 2015 (EDT)

Latest revision as of 03:14, March 9, 2015

But isn't this applicable to SSBB too as crouching would still reduce knockback? Rhetticus (talk) 13:21, 7 November 2008 (UTC)

Myself I think this is almost as DIing. Smiddle ( TalkConts ) 21:12, January 23, 2007 (GMT)

Crouch cancelling is actually mentioned in Brawl's manual (not by name), so yes it would apply. And it's not just another form of DI; sure it does affect your trajectory, but it also affects the actual knockback (unlike DI, which influences only the direction). Toomai (talk) 01:50, 16 December 2008 (UTC)

SSB4 Crouch Cancel?[edit]

I've heard people mentioning that it's in, but how does it function in SSB4? FirstaLasto 19:52, 19 November 2014 (EST)

According to my calculations, the value of the knockback multiplier that is related to crouch-cancelling is approximately 0.85x. I'm unsure about whether this is the exact value, but it seems to be very close to that value. LimitCrown (talk) 16:57, 7 March 2015 (EST)
Hmm, if the multiplier is a proper fraction like the one that is used in Melee, then it's probably equal to 6/7. LimitCrown (talk) 04:14, 9 March 2015 (EDT)