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(putting the tables back together, adding SSB4 note) |
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==Name origin== | ==Name origin== | ||
Early in ''Brawl'''s lifetime, it was noticed that many attacks with the "generic horizontal launch angle" have a low chance of | Early in ''Brawl'''s lifetime, it was noticed that many attacks with the "generic horizontal launch angle" have a low chance of [[tripp]]ing. Once decoding of moveset data progressed enough, it was then discovered that most of said attacks have a technical trip chance of 0% and an angle of 361. As [[Masahiro Sakurai]] is somewhat infamous for being commonly thought to have made tripping existent in ''Brawl'', the angle was named after him. This is technically a misnomer, however: while it is true that the angle has an extra 11% chance of tripping, this applies to all attacks with horizontal angles and not just the Sakurai angle. | ||
The characteristics of the Sakurai angle are mentioned by the official ''Super Smash Bros.'' website; it mentions that when an attack's angle is 361, low knockback hits the opponent sideways while high knockback hits them diagonally. The angle is not given any special name. | The characteristics of the Sakurai angle are mentioned by the official ''Super Smash Bros.'' website; it mentions that when an attack's angle is 361, low knockback hits the opponent sideways while high knockback hits them diagonally. The angle is not given any special name. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
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