Fox (SSBM)/Up throw: Difference between revisions

(Added percent ranges for the different port priority cases. DI away still left to figure out (back when I tested these, I didn’t know about port priority making a difference).)
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Against Falco, up throw can chain into itself regardless of DI from 0-81% damage if the thrown character has a lower port number and from 0-66% damage if the thrown character has a higher port number than his opponent (both before unstale throw). If Falco has more damage and holds left or right, chaingrabbing is possible until 103%.
Against Falco, up throw can chain into itself regardless of DI from 0-81% damage if the thrown character has a lower port number and from 0-66% damage if the thrown character has a higher port number than his opponent (both before unstale throw). If Falco has more damage and holds left or right, chaingrabbing is possible until 103%.


For both of these, pivot or dd-jc (dash dance jump cancel) grabs are required during quite many percent ranges. The timing is very lenient, though; most of the time, there are one or two frames of leniency.
For both of these, pivot or dd-jc (dash dance jump cancel) grabs are required during quite many percent ranges. The timing is somewhat lenient, though; most of the time, there are one or two frames of leniency.


==Throw data==
==Throw data==
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