408
edits
(→Crouching (Melee only): run-cancel is superior terminology here.) |
|||
Line 9: | Line 9: | ||
==[[Crouch]]ing (''[[Melee]]'' only)== | ==[[Crouch]]ing (''[[Melee]]'' only)== | ||
Crouching is available in ''Super Smash Bros. Melee''. Canceling with a crouch causes the character to slide a little bit, almost like [[Wavedash]]ing. If the crouch is released while the character slides, he/she is still considered to be standing, so basic, non-dashing [[A button]]-attacks are able to be performed while sliding (with the exception of the [[side smash]], which negates momentum unless the [[C-stick]] is used). It can also be used to simply exit the dash for those with slow running speed, since the distance of the slide is dependent on speed, not [[traction]]. | Crouching is available in ''Super Smash Bros. Melee'' during the run, not the dash, and is thus called '''run-canceling'''. Canceling with a crouch causes the character to slide a little bit, almost like [[Wavedash]]ing. If the crouch is released while the character slides, he/she is still considered to be standing, so basic, non-dashing [[A button]]-attacks are able to be performed while sliding (with the exception of the [[side smash]], which negates momentum unless the [[C-stick]] is used). It can also be used to simply exit the dash for those with slow running speed, since the distance of the slide is dependent on speed, not [[traction]]. | ||
==[[Shield]]ing== | ==[[Shield]]ing== |
edits