Super Smash Bros. 4

Conquest: Difference between revisions

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:''For a list of Conquests in ''SSB4'', see [[List of conquests (SSB4-3DS)]] and [[List of conquests (SSB4-Wii U)]]''
:''For a list of Conquests in ''SSB4'', see [[List of conquests (SSB4-3DS)]] and [[List of conquests (SSB4-Wii U)]]''
 
'''Conquests''' are a system in ''[[Super Smash Bros. 4]]''{{'}}s [[With Anyone]] online modes. While a conquest is ongoing, the game aggregates global wins among specific groups of [[character]]s (known as teams) in With Anyone during a limited time, and determines the victor based on the number of wins. Players automatically participate in Conquest when playing With Anyone, and there is no way to otherwise prevent their data from being sent. After contributing points to a certain team or character, players cannot contribute again until 16 hours have passed. Upon the conquest being completed, going to the conquest menu will reveal the overall results and potentially provide rewards.
'''Conquest''' is an online mode in ''[[Super Smash Bros. 4]]''. In this mode, the game aggregates global wins among specific groups of [[character]]s (known as '''teams''') in [[With Anyone]] during a limited time, and determines the victor based on the number of wins. Players automatically participate in Conquest when playing With Anyone, and there is no way to otherwise prevent their data from being sent. After contributing points to a certain team or character, players cannot contribute again until 16 hours have passed.


Old [[List of updates (SSB4-3DS)|versions]] of the 3DS version of ''SSB4'' allowed players to look at results in real-time as data was being collected. Version 1.0.3, however, removed this functionality, and obscures all percentages until the results are tallied. The Wii U version includes this by default.
Old [[List of updates (SSB4-3DS)|versions]] of the 3DS version of ''SSB4'' allowed players to look at results in real-time as data was being collected. Version 1.0.3, however, removed this functionality, and obscures all percentages until the results are tallied. The Wii U version includes this by default.


Conquest results are not shared across both versions of the game; the red team might win a conquest on 3DS while the blue team wins the same one on Wii U. It is possible for both versions to run different conquests, though this has not happened thus far.
Conquests are not shared across both versions of the game; the red team might win a conquest on 3DS while the blue team wins the same one on Wii U. On a few occasions, the Wii U has had a conquest that the 3DS did not run, leaving 3DS owners with no conquest to participate in at the time. It is also possible for both versions to run different conquests, though this has not happened thus far.


If a player contributes to more than one character/team in a conquest, then he/she will only receive rewards if that player contributed the most points to the winning character/team and the end of the results.
If a player contributes to more than one team in a conquest, then they will only receive rewards if they contributed the most points to the winning team and the end of the results.


Players detected to be [[sandbagging]] do not have their data included in calculations.
Players detected to be [[sandbagging]] do not have their data included in calculations.
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*Winning a 1-on-1 For Glory match is worth 6 points.
*Winning a 1-on-1 For Glory match is worth 6 points.
*Winning a Smash For Fun match is worth 10 points.
*Winning a Smash For Fun match is worth 10 points.
*Winning a Team Battle For Fun match is worth 6, 7 or 8 points.(varies)
*Winning a Team Battle For Fun match is worth 6, 7 or 8 points. (varies)


[[Category:Modes (SSB4-3DS)]]
[[Category:Modes (SSB4-3DS)]]
[[Category:Modes (SSB4-Wii U)]]
[[Category:Modes (SSB4-Wii U)]]

Revision as of 21:55, January 27, 2015

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For a list of Conquests in SSB4, see List of conquests (SSB4-3DS) and List of conquests (SSB4-Wii U)

Conquests are a system in Super Smash Bros. 4's With Anyone online modes. While a conquest is ongoing, the game aggregates global wins among specific groups of characters (known as teams) in With Anyone during a limited time, and determines the victor based on the number of wins. Players automatically participate in Conquest when playing With Anyone, and there is no way to otherwise prevent their data from being sent. After contributing points to a certain team or character, players cannot contribute again until 16 hours have passed. Upon the conquest being completed, going to the conquest menu will reveal the overall results and potentially provide rewards.

Old versions of the 3DS version of SSB4 allowed players to look at results in real-time as data was being collected. Version 1.0.3, however, removed this functionality, and obscures all percentages until the results are tallied. The Wii U version includes this by default.

Conquests are not shared across both versions of the game; the red team might win a conquest on 3DS while the blue team wins the same one on Wii U. On a few occasions, the Wii U has had a conquest that the 3DS did not run, leaving 3DS owners with no conquest to participate in at the time. It is also possible for both versions to run different conquests, though this has not happened thus far.

If a player contributes to more than one team in a conquest, then they will only receive rewards if they contributed the most points to the winning team and the end of the results.

Players detected to be sandbagging do not have their data included in calculations.

It is currently unknown how the game handles characters that have yet to be unlocked in the conquest display.

Points

An icon for denoting incomplete things.

Points earned by players depend on the mode being played and their results.

  • Winning a 1-on-1 For Glory match is worth 6 points.
  • Winning a Smash For Fun match is worth 10 points.
  • Winning a Team Battle For Fun match is worth 6, 7 or 8 points. (varies)