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(→Changes from Brawl: format/wording fix - note the pattern here, where points are not supposed to be attached to other points) |
(Attack properties of SDJ) Tag: Mobile edit |
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*{{nerf|Down throw can no longer chain throw, removing one of the most pivotal aspects of Dedede in ''Brawl''. It also no longer has set knockback, and deals 2% less damage (now dealing 6% damage).}} | *{{nerf|Down throw can no longer chain throw, removing one of the most pivotal aspects of Dedede in ''Brawl''. It also no longer has set knockback, and deals 2% less damage (now dealing 6% damage).}} | ||
*{{buff|Down throw now throws opponents at a completely different trajectory, throwing opponents vertically into the air near Dedede. This makes the throw now an excellent combo starter up to mid-high damages, with guaranteed combos into up tilt and all aerials except down aerial, with the combo options varying depending on damage, [[rage]], [[stale]]ness, and the opponent's DI. It can even occasionally lead into a KO combo with up aerial.}} | *{{buff|Down throw now throws opponents at a completely different trajectory, throwing opponents vertically into the air near Dedede. This makes the throw now an excellent combo starter up to mid-high damages, with guaranteed combos into up tilt and all aerials except down aerial, with the combo options varying depending on damage, [[rage]], [[stale]]ness, and the opponent's DI. It can even occasionally lead into a KO combo with up aerial.}} | ||
*{{change|Down throw has an altered animation, with Dedede forcefully throwing opponents into the ground with a single arm | *{{change|Down throw has an altered animation, with Dedede forcefully throwing opponents into the ground with a single arm instead of sitting on them.}} | ||
*{{nerf|Dedede's [[intangible]] and very far-reaching over 100% ledge attack was removed, leaving Dedede with a significantly inferior ledge attack at high damages.}} | *{{nerf|Dedede's [[intangible]] and very far-reaching over 100% ledge attack was removed, leaving Dedede with a significantly inferior ledge attack at high damages.}} | ||
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*{{nerf|Gordos can be reflected by any hitbox that deals at least 2% damage, giving the move significant risk if a Dedede player misuses the move.}} | *{{nerf|Gordos can be reflected by any hitbox that deals at least 2% damage, giving the move significant risk if a Dedede player misuses the move.}} | ||
*{{buff|Dedede can now grab ledges during the rising portion of [[Super Dedede Jump]] as long as he's facing the stage, significantly improving his recovery's safety. The falling hitbox of Dedede Jump is also more powerful, and can bury grounded opponents.}} | *{{buff|Dedede can now grab ledges during the rising portion of [[Super Dedede Jump]] as long as he's facing the stage, significantly improving his recovery's safety. The falling hitbox of Dedede Jump is also more powerful, and can bury grounded opponents.}} | ||
**{{buff|Additionally, the falling hitbox of the Jump powerfully meteor smashes the opponent now, but attempting to do this off a ledge is fairly difficult without self-destructing. | |||
*{{buff|[[Jet Hammer]]'s swing has significantly improved horizontal reach, and the move is significantly more powerful throughout all its stages, dealing up to 8% more damage fully charged and KOing below 50%, while being able to KO well below 150% even when lightly charged.}} | *{{buff|[[Jet Hammer]]'s swing has significantly improved horizontal reach, and the move is significantly more powerful throughout all its stages, dealing up to 8% more damage fully charged and KOing below 50%, while being able to KO well below 150% even when lightly charged.}} | ||
*{{change|Jet Hammer produces much more intense lighting that visually lights up the surrounding areas, and Dedede now visibly sweats with a grimacing facial expression when using the move. Jet Hammer also produces a [[wind]] effect, though it's just purely aesthetic, and it has a different swinging animation when released without being fully charged.}} | *{{change|Jet Hammer produces much more intense lighting that visually lights up the surrounding areas, and Dedede now visibly sweats with a grimacing facial expression when using the move. Jet Hammer also produces a [[wind]] effect, though it's just purely aesthetic, and it has a different swinging animation when released without being fully charged.}} |
edits