Talk:Self-destruct: Difference between revisions

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:Oh, hang on - after a bit more thought about what I've seen, I'm quite possibly wrong there. If no-one else has seen evidence of this, feel free to ignore me. - [[User:Zyrac|Zyrac]] ([[User talk:Zyrac|talk]]) 06:18, 13 October 2014 (EDT)
:Oh, hang on - after a bit more thought about what I've seen, I'm quite possibly wrong there. If no-one else has seen evidence of this, feel free to ignore me. - [[User:Zyrac|Zyrac]] ([[User talk:Zyrac|talk]]) 06:18, 13 October 2014 (EDT)
::Nope, it's usally not a SD if you KO yourself when your attack goes wrong. [[Special:Contributions/62.46.52.111|62.46.52.111]] 09:53, 1 January 2015 (EST)
=== Question about SDs? ===
:''In Super Smash Bros. Brawl, however, a SD can only be attained if the KO'd character did not get hit by an opponent during the entire stock or for three entire minutes, as touching the ground after being hit does not reset their KO property. Therefore, a character can be hit by any attack (or even be Footstool Jumped off of), return to the stage, continue to play for a while, and KO themselves, but it will not count as an SD. This behaviour continues for Super Smash Bros. 4. ''
And what's the advantage of that behaviour? The only advantage I can see is it's no longer possible to SD with high damage to "steal" a possible KO from your opponent... [[Special:Contributions/62.46.52.111|62.46.52.111]] 09:53, 1 January 2015 (EST)
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