Super Smash Bros. Melee

Wobbling: Difference between revisions

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(Crow can't wobble. And he also can't think of a good caption.)
(I wouldn't describe wobbling as "situational"; any IC can get it off grab, most of the top IC players wobble (and the one that doesn't, Fly, has expressed that he would if he could), and it was one of the factors that led to Wobbles getting 2nd at EVO '13)
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[[File:Wobbling.gif|thumb|right|Wobbling.]]
[[File:Wobbling.gif|thumb|right|Wobbling.]]
'''Wobbling''' is an infinite grab technique exclusive to the {{SSBM|Ice Climbers}} in ''[[Super Smash Bros. Melee]]''. Wobbling received its name during [[NCT2]], where American smasher {{Sm|Wobbles}} claimed 9th place via the use of the technique. This technique involves [[grabbing]] and [[pummel]]ing one's opponent with Popo, then repeatedly using the [[forward tilt]] or [[down tilt]] with Nana. This technique can inflict significant damage, and can lead to a KO if Nana performs a [[forward smash]] after sufficient damage has been inflicted. When performed with the right timing, opponents cannot break out of Popo's grab and will continuously get hit; the technique can also be used on all characters in the game except against another pair of Ice Climbers.
'''Wobbling''' is an infinite grab technique exclusive to the {{SSBM|Ice Climbers}} in ''[[Super Smash Bros. Melee]]''. Wobbling received its name during [[NCT2]], where American smasher {{Sm|Wobbles}} claimed 9th place via the use of the technique. When performed with the right timing, opponents cannot break out of Popo's grab and will continuously get hit; the technique can also be used on all characters in the game except against another pair of Ice Climbers.
 
==In ''Super Smash Bros. Melee''==
Wobbling begins with a [[grab]] by Popo. Following this, the Ice Climbers player must use one of many methods to [[desynching|desynch]] the Ice Climbers, and have Popo [[pummel]] while Nana [[forward tilt]]s or [[down tilt]]s. If done correctly, Popo and Nana will hit the enemy repeatedly in an alternating rhythm while the enemy cannot escape. This technique can inflict significant damage, and can lead to a KO if Nana performs a [[forward smash]] after sufficient damage has been inflicted.
 
Wobbling works by the existence of a mechanics exploit in ''Melee''. When an opponent is grabbed, they cannot mash out of the grab if the character grabbing them is performing an attack. This is the basis behind how [[pummel]]ing works; opponents cannot mash out when a pummel connects, but pummels are not fast enough to stop them from escaping in-between them. However, Popo and Nana are treated as the same character when attacking. Thus, players can exploit desynching to force them to attack in an alternating manner that does not allow enough time for any character to escape from the grab; the delay between the pummel and the tilt is miniscule if not nonexistent, and is humanly impossible to escape from.
 
==In ''Super Smash Bros. Brawl''==
Wobbling is impossible in this game as the grab mechanics have changed. However, the Ice Climbers gained a new infinite [[chain grab]], which is harder to perform but still guarantees a KO if done correctly, making the loss of Wobbling inconsequential.


==In [[competitive play]]==
==In [[competitive play]]==
Due to its perceived overpowering potential, Wobbling is a controversial technique within the ''Melee'' community, and there exists considerable debate over whether the technique should be banned or not. Those opposed to the ban claim that Wobbling is too situational to pull off, as the only way for the Ice Climbers to easily perform the technique is for opponents to get quite close to them, reflecting poor matchup or gameplay experience of their opponent. Supporters of the ban claim that the technique is too powerful regardless of its supposed drawbacks as outlined by the anti-ban side; some tournament organizers also claim that Wobbling is an uninteresting technique to watch in matches, potentially deterring spectators from wanting to watch streams of games involving the Ice Climbers.
Due to its perceived overpowering potential, Wobbling is a controversial technique within the ''Melee'' community, and there exists considerable debate over whether the technique should be banned or not. Those opposed to the ban claim that Wobbling is a legitimate tactic; since Wobbling in itself requires falling into the Ice Climbers' below-average grab range, consistently being Wobbled or losing matches solely to Wobbling reflects poor fundamental play and matchup experience. They also argue that Wobbling does not compensate for the many weaknesses that the Ice Climbers have at top-level play, and that they need as many advantages as possible to succeed. Supporters of the ban claim that the technique is too powerful whether or not it's the opponent's fault for falling into one, as it is inescapable and almost always leads to a KO, and that there exists other albeit more difficult ways for Ice Climbers to punish off a grab, such as their hand-off [[chain grab]]s. They also claim that Wobbling is an uninteresting technique to watch in matches, potentially deterring spectators away from streamed matches where Wobbling is applied, or stirring hatred among spectators for the Ice Climbers altogether.


The most recent Smash Back Room ruleset for ''Melee'' does not have a specific rule dealing with wobbling; as such, it is generally up to the discretion of the tournament organizer to decide whether or not to ban the technique. Reflecting this, different tournaments have had different stances on the technique; the [[Big House]] and [[Epita Smash Arena]] series of tournaments ban Wobbling, for instance, while the [[Apex]] and [[Avalon]] series allow Wobbling.
The most recent Smash Back Room ruleset for ''Melee'' does not have a specific rule dealing with wobbling; as such, it is generally up to the discretion of the tournament organizer to decide whether or not to ban the technique. Reflecting this, different tournaments have had different stances on the technique; for example, the [[Big House]] and [[Epita Smash Arena]] series of tournaments ban Wobbling, while the [[Apex]] and [[Avalon]] series allow Wobbling.


==Blizzobbling==
==Blizzobbling==

Revision as of 19:42, December 20, 2014

Wobbling.

Wobbling is an infinite grab technique exclusive to the Ice Climbers in Super Smash Bros. Melee. Wobbling received its name during NCT2, where American smasher Wobbles claimed 9th place via the use of the technique. When performed with the right timing, opponents cannot break out of Popo's grab and will continuously get hit; the technique can also be used on all characters in the game except against another pair of Ice Climbers.

In Super Smash Bros. Melee

Wobbling begins with a grab by Popo. Following this, the Ice Climbers player must use one of many methods to desynch the Ice Climbers, and have Popo pummel while Nana forward tilts or down tilts. If done correctly, Popo and Nana will hit the enemy repeatedly in an alternating rhythm while the enemy cannot escape. This technique can inflict significant damage, and can lead to a KO if Nana performs a forward smash after sufficient damage has been inflicted.

Wobbling works by the existence of a mechanics exploit in Melee. When an opponent is grabbed, they cannot mash out of the grab if the character grabbing them is performing an attack. This is the basis behind how pummeling works; opponents cannot mash out when a pummel connects, but pummels are not fast enough to stop them from escaping in-between them. However, Popo and Nana are treated as the same character when attacking. Thus, players can exploit desynching to force them to attack in an alternating manner that does not allow enough time for any character to escape from the grab; the delay between the pummel and the tilt is miniscule if not nonexistent, and is humanly impossible to escape from.

In Super Smash Bros. Brawl

Wobbling is impossible in this game as the grab mechanics have changed. However, the Ice Climbers gained a new infinite chain grab, which is harder to perform but still guarantees a KO if done correctly, making the loss of Wobbling inconsequential.

In competitive play

Due to its perceived overpowering potential, Wobbling is a controversial technique within the Melee community, and there exists considerable debate over whether the technique should be banned or not. Those opposed to the ban claim that Wobbling is a legitimate tactic; since Wobbling in itself requires falling into the Ice Climbers' below-average grab range, consistently being Wobbled or losing matches solely to Wobbling reflects poor fundamental play and matchup experience. They also argue that Wobbling does not compensate for the many weaknesses that the Ice Climbers have at top-level play, and that they need as many advantages as possible to succeed. Supporters of the ban claim that the technique is too powerful whether or not it's the opponent's fault for falling into one, as it is inescapable and almost always leads to a KO, and that there exists other albeit more difficult ways for Ice Climbers to punish off a grab, such as their hand-off chain grabs. They also claim that Wobbling is an uninteresting technique to watch in matches, potentially deterring spectators away from streamed matches where Wobbling is applied, or stirring hatred among spectators for the Ice Climbers altogether.

The most recent Smash Back Room ruleset for Melee does not have a specific rule dealing with wobbling; as such, it is generally up to the discretion of the tournament organizer to decide whether or not to ban the technique. Reflecting this, different tournaments have had different stances on the technique; for example, the Big House and Epita Smash Arena series of tournaments ban Wobbling, while the Apex and Avalon series allow Wobbling.

Blizzobbling

An icon for denoting incomplete things.

Blizzobbling is a variation of Wobbling performed with Blizzard. Instead of a tilt, the partner uses Blizzard to damage the opponent while the leader pummels. When performed with correct timing, it can also be inescapable.

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