Robin (SSB4): Difference between revisions

→‎Durability system: Not actually called "durability" in-game. Further additions and organisation.
(While I was testing for respawn shenanigans, I noticed for the first time that Robin has a specific animation for whenever her weapon is regenerated. That was pretty neat.)
(→‎Durability system: Not actually called "durability" in-game. Further additions and organisation.)
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===Durability system===
===Durability system===
Robin has a mechanic that is unused by any other character, called durability. As a reference to the ''Fire Emblem'' series, where items would break after being used too many times, most of Robin's weaponry will break if they are used too often; as an added visual indicator for durability, weapons that have depleted two-thirds of their uses will begin flickering. If one of his weapons breaks, he will be temporarily unable to use it for any relevant attacks. In the case of tome-based attacks, Robin will perform the animation, but no hitboxes are produced, and for his Levin Sword, all such attacks use his Bronze Sword, which cannot break, but also has poorer range, damage output, and knockback than his Levin Sword.  
Robin has a mechanic that is unique to him: as a reference to the ''Fire Emblem'' series, where items would break after being used too many times, most of Robin's weaponry will break if they are used too often, with differing weapons having a different number of uses. As an added visual indicator for durability, weapons that have depleted two-thirds of their uses will begin flickering.  


Uses for weapons do not replenish while Robin is using a tome, and the only way to refresh the number of uses on a weapon is to get a new copy of it. All broken weaponry respawns after some time, and being KOed recovers all weapons. Robin's Final Smash, [[Pair Up]], also recovers all weaponry to their full usage and repairs any broken weaponry, but only if the attack connects. Respawn times are unaffected by custom movesets.
If Robin depletes all of the uses of a weapon, he will drop it, and will temporarily be unable to use it for any relevant attacks. In the case of tome-based attacks, Robin will perform the animation, but no hitboxes are produced, and for his Levin Sword, all such attacks use his Bronze Sword, which cannot break, but also has poorer range, damage output, and knockback than his Levin Sword. Weapons gradually respawn after they have broken, with their respawn times varying on the type of weapon.


*Thunder has 20 points of durability and each of the different variations of Thunder have different durability costs; Thunder+, a custom version of Thunder, has only ten durability. Even if the tome has less durability than the spell requires, it can still be performed, though the tome will immediately break afterward. Thunder respawns ten seconds after breaking.
*Thunder has 20 points of durability, with a custom version of it, Thunder+, having 10 uses instead. Even if the tome has less durability than the spell requires, it can still be performed, though the tome will immediately break afterward. Thunder respawns ten seconds after breaking.
** Thunder uses 1 durability in both its regular and Thunder+ variants.
** Thunder uses 1 durability in both its regular and Thunder+ variants.
** Elthunder uses 3 durability in its regular variant and 2.5 durability in its Thunder+ variant.
** Elthunder uses 3 durability in its regular variant and 2.5 durability in its Thunder+ variant.
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** Thoron uses 8 durability in its regular variant and 10 durability in its Thunder+ variant.
** Thoron uses 8 durability in its regular variant and 10 durability in its Thunder+ variant.


* Arcfire and its jab combo finisher involving fire both cost the same durability and can be used six times total before the tome breaks. Since they draw from the same pool of durability, if Robin uses Arcfire 3 times and his jab combo finisher involving fire 3 times as well, the tome breaks. Arcfire respawns 10 seconds after breaking.
* Arcfire and its jab combo finisher involving fire both cost the same durability and can be used six times total before the tome breaks. Since they draw from the same pool of durability, if Robin uses Arcfire 3 times and his jab combo finisher involving fire 3 times as well, the tome will break. Arcfire respawns 10 seconds after breaking.


* Elwind and his jab combo finisher involving wind also pull from the same pool. Elwind can be used 9 times total before the book expires. Elwind respawns 6 seconds after breaking.
* Elwind and his jab combo finisher involving wind also pull from the same pool. Elwind can be used 9 times total before the book expires. Elwind respawns 6 seconds after breaking.
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* Robin's Levin Sword has six uses before it breaks. The Levin Sword respawns 6 seconds after breaking.
* Robin's Levin Sword has six uses before it breaks. The Levin Sword respawns 6 seconds after breaking.
Furthermore, if Robin attempts to use an attack that uses breakable weaponry and is hit while attempting to use it, then one use of the weapon is depleted, even if no damaging hitbox is produced.
Uses for weapons do not replenish while Robin is using a tome, and the only way to refresh the number of uses on a weapon is to get a new copy of it. Being KOed also recovers all weapons. Robin's Final Smash, [[Pair Up]], also recovers all weaponry to their full usage and repairs any broken weaponry, but only if the attack connects. Respawn times are unaffected by custom movesets.


Of further note is that {{SSB4|Kirby}} is affected by durability should he [[Inhale|copy]] Robin; while able to properly charge and store Thunder, Kirby's tome will also break after its 20 points of durability are used up. If this occurs, he will automatically lose the copy ability.
Of further note is that {{SSB4|Kirby}} is affected by durability should he [[Inhale|copy]] Robin; while able to properly charge and store Thunder, Kirby's tome will also break after its 20 points of durability are used up. If this occurs, he will automatically lose the copy ability.