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In ''[[Super Smash Bros. Melee]]'', [[Pit]] appears as a collectable [[List of SSBM trophies (Others)|trophy]].  The description includes "Will Pit ever fight again?", a possible hint that Pit could appear in a later game.
In ''[[Super Smash Bros. Melee]]'', [[Pit]] appears as a collectable [[List of SSBM trophies (Others)|trophy]].  The description includes "Will Pit ever fight again?", a possible hint that Pit could appear in a later game.


In ''[[Super Smash Bros. Brawl]]'', {{SSBB|Pit}} is a playable character. His character design within the game is said to be a "huge leap forward in his evolution," designed by the same character designer of ''[[Twilight Princess]]''. ''Kid Icarus'' also appears as one of the [[Masterpieces]] available to demo. Here, the player as one minute and thirty seconds to play through the first level of the game. The game is also embodied in a stage; Angel Land itself appears in [[Skyworld]] and is featured prominently in the ''[[Subspace Emissary]]''. As all the other fighters, Pit has his own [[trophy]] in ''Brawl'', as does his [[Final Smash]], [[Palutena's Army]]. Palutena and the [[Centurions]], the warriors Pit must free from stone in the fortress levels of ''Kid Icarus'', make an appearance as part of Pit's Final Smash, and Palutena is given her own trophy. Palutena's Bow also is given it's own trophy. Several stickers from ''Kid Icarus'' appear, such as Pit, the Grim Reaper, and the Eggplant Wizard.
In ''[[Super Smash Bros. Brawl]]'', {{SSBB|Pit}} is a playable character. His character design within the game is said to be a "huge leap forward in his evolution," designed by the same character designer of ''[[Twilight Princess]]''. ''Kid Icarus'' also appears as one of the [[Masterpieces]] available to demo. Here, the player as one minute and thirty seconds to play through the first level of the game. The game is also embodied in a stage; Angel Land itself appears in [[Skyworld]] and is featured prominently in the ''[[Subspace Emissary]]''. As all the other fighters, Pit has his own [[trophy]] in ''Brawl'', as does his [[Final Smash]], [[Palutena's Army]]. Palutena and the [[Centurions]], the warriors Pit must free from stone in the fortress levels of ''Kid Icarus'', make an appearance as part of Pit's Final Smash, and Palutena is given her own trophy. Palutena's Bow also is given it's own trophy. The music tracks "Overworld", "Underworld", "Title (Kid Icarus)" and "Kid Icarus Original Medley" all come from this game.
 
In ''[[Super Smash Bros. 4]]'', Pit returns. In addition, [[Lady Palutena|Palutena]] also makes her debut as a playable character. The stage [[Palutena's Temple]] also made it's first appearance in this game. All of the songs cited above return, but "Kid Icarus Original Medley" is renamed to "Kid Icarus Retro Medley".


==Gallery==
==Gallery==

Revision as of 11:26, December 9, 2014

Kid Icarus
Kid Icarus boxart.jpg
File:KidIcarusSymbol.png
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Designer(s) Satoru Okada
Released Japan December 18, 1986
Source, tweaked to fix rendering issues July, 1987
Europe Februaray 15, 1987
Genre(s) Platformer
Platform(s) Nintendo Entertainment System
Family Computer Disk System
Game Boy Advance
Virtual Console
Article on Icaruspedia Kid Icarus

This article is about the video game. For the protagonist of the game who is sometimes referred to as "Kid Icarus", see Pit. For the universe, see Kid Icarus (universe).

Kid Icarus (光神話 パルテナの鏡, Hikari shinwa: Parutena no Kagami, Myth of Light: The Mirror of Palutena) is a platforming video game developed by Nintendo R&D1 and published by Nintendo for the Famicom Disk System in 1986 and the Nintendo Entertainment System in 1987. It is the first game in the Kid Icarus series, the second being Kid Icarus: Of Myths and Monsters, released on the Game Boy. Another sequel for the SNES, Kid Icarus 2, was never released. The game world is loosely based on Greek mythology, with Icarus and Medusa being drawn from myth.

Kid Icarus has been re-released twice: on August 10, 2004, for the Game Boy Advance as part of the Famicom Mini Series in Japan only, and on February 12, 2007, on the Wii's Virtual Console in North America. It was released on the European and Australian Virtual Consoles on February 23, 2007.

Super Smash Bros. series

In Super Smash Bros. Melee, Pit appears as a collectable trophy. The description includes "Will Pit ever fight again?", a possible hint that Pit could appear in a later game.

In Super Smash Bros. Brawl, Pit is a playable character. His character design within the game is said to be a "huge leap forward in his evolution," designed by the same character designer of Twilight Princess. Kid Icarus also appears as one of the Masterpieces available to demo. Here, the player as one minute and thirty seconds to play through the first level of the game. The game is also embodied in a stage; Angel Land itself appears in Skyworld and is featured prominently in the Subspace Emissary. As all the other fighters, Pit has his own trophy in Brawl, as does his Final Smash, Palutena's Army. Palutena and the Centurions, the warriors Pit must free from stone in the fortress levels of Kid Icarus, make an appearance as part of Pit's Final Smash, and Palutena is given her own trophy. Palutena's Bow also is given it's own trophy. The music tracks "Overworld", "Underworld", "Title (Kid Icarus)" and "Kid Icarus Original Medley" all come from this game.

In Super Smash Bros. 4, Pit returns. In addition, Palutena also makes her debut as a playable character. The stage Palutena's Temple also made it's first appearance in this game. All of the songs cited above return, but "Kid Icarus Original Medley" is renamed to "Kid Icarus Retro Medley".

Gallery