Captain Falcon (SSB4): Difference between revisions
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*{{nerf|Neutral aerial has slightly more landing lag.}} | *{{nerf|Neutral aerial has slightly more landing lag.}} | ||
*{{buff|[[Knee Smash]] (forward aerial) [[sweetspot]] is easier to land and deals 1% more damage. Also has slightly less startup lag. Changes to [[hitstun]] and gameplay speed also make it easier to combo into.}} | *{{buff|[[Knee Smash]] (forward aerial) [[sweetspot]] is easier to land and deals 1% more damage. Also has slightly less startup lag. Changes to [[hitstun]] and gameplay speed also make it easier to combo into.}} | ||
*{{nerf|Knee Smash has significantly more landing lag.}} | |||
*{{buff|Up aerial's trajectory has been reverted to its ''SSB64'' iteration, allowing for many more followups.}} | |||
*{{nerf|Up aerial is no longer a reliable horizontal KO move.}} | *{{nerf|Up aerial is no longer a reliable horizontal KO move.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
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*{{buff|[[Falcon Punch]] now moves Captain Falcon a fair distance forwards, improving the move's range.}} | *{{buff|[[Falcon Punch]] now moves Captain Falcon a fair distance forwards, improving the move's range.}} | ||
*{{buff|[[Raptor Boost]] deals more damage, covers more range, and reliably KOs above 125% while retaining its combo ability at low percents.}} | *{{buff|[[Raptor Boost]] deals more damage, covers more range, and reliably KOs above 125% while retaining its combo ability at low percents.}} | ||
*{{nerf|Raptor Boost has more ending lag, and the aerial version gives less height when landed and is not a guaranteed meteor smash.}} | |||
*{{buff|[[Falcon Dive]] has a much faster startup, and covers more distance while losing less momentum.}} | *{{buff|[[Falcon Dive]] has a much faster startup, and covers more distance while losing less momentum.}} | ||
*{{change|Falcon Dive has more intense visual effects.}} | *{{change|Falcon Dive has more intense visual effects.}} |
Revision as of 13:53, December 6, 2014
Captain Falcon in Super Smash Bros. 4 | |
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Universe | F-Zero |
Other playable appearances | in SSB in Melee in Brawl |
Availability | Starter |
Final Smash | Blue Falcon |
Captain Falcon returns as a playable character in Super Smash Bros. 4. He was confirmed on July 14, 2014, the same date that F-Zero X was released for the Nintendo 64 in Japan in 1998, alongside Lucina and Robin. His appearance has been upgraded since his last appearance.
Changes from Brawl
Being considered one of the worst characters in Brawl, Captain Falcon has been buffed up, but not without a few nerfs.
Ground attacks
- The Gentleman (neutral attack 3) has been strengthened and is skipped upon initiating the neutral infinite.
- The new neutral infinite finisher has surprisingly large range and high knockback. Combined with the previous point, Falcon is no longer left as open if he initiates the infinite.
- Up tilt can now meteor smash.
- Up tilt sends opponents at a higher trajectory, weakening its use as a KO move but enhancing its combo utility.
- Down tilt sends opponents at a more horizontal trajectory, weakening its use as a combo move but allowing it to set up edgeguards earlier.
Aerial attacks
- Neutral aerial has slightly more landing lag.
- Knee Smash (forward aerial) sweetspot is easier to land and deals 1% more damage. Also has slightly less startup lag. Changes to hitstun and gameplay speed also make it easier to combo into.
- Knee Smash has significantly more landing lag.
- Up aerial's trajectory has been reverted to its SSB64 iteration, allowing for many more followups.
- Up aerial is no longer a reliable horizontal KO move.
Throws/other attacks
- Forward and down throws have less ending lag, which allow them to lead into followups more effectively at lower percentages.
- Back throw has received more KO power. It also deals 1% more damage.
- Down throw deals slightly less damage.
Special moves
- Falcon Punch now moves Captain Falcon a fair distance forwards, improving the move's range.
- Raptor Boost deals more damage, covers more range, and reliably KOs above 125% while retaining its combo ability at low percents.
- Raptor Boost has more ending lag, and the aerial version gives less height when landed and is not a guaranteed meteor smash.
- Falcon Dive has a much faster startup, and covers more distance while losing less momentum.
- Falcon Dive has more intense visual effects.
- Falcon Kick is much stronger, with a grounded hit being able to KO at 140%.
- Blue Falcon has a larger hitbox upon startup.
Moveset
Name | Damage | Description | |
---|---|---|---|
Neutral attack | 2%, 2%, 5% (regular combo), 2%, 2%, 1% (infinite), 2% (infinite combo) | Captain Falcon punches twice then knees the opponent. Alternatively, the first two punches can be followed by a series of punches, culminating in a underhand punch. | |
Forward tilt | 8-9% untilted, 10% angled | Captain Falcon does a roundhouse kick. Can be angled up or down. | |
Up tilt | 11% | Captain Falcon does an Axe kick with good horizontal knockback. | |
Down tilt | 10% | Captain Falcon does a sweep kick with horizontal knockback. | |
Dash attack | 6-10% | Captain Falcon rams a shoulder into the opponent, does more damage in the earlier frames. | |
Forward smash | 19-20% uncharged, 26-28% fully charged | Captain Falcon rears back and jabs an elbow forward, making a fire effect on contact. Can be angled up or down. | |
Up smash | 6%, 13% uncharged, 8%, 18% fully charged | Captain Falcon performs a spinning double hop-kick. A potent move with little start-up lag. | |
Down smash | 14, 18% uncharged, 19%, 25% fully charged | Captain Falcon quickly kicks in front of him and then behind him, the 2nd hit dealing more damage. | |
Neutral aerial | ?% | Captain Falcon kicks in front of him twice. | |
Forward aerial | Knee Smash | ?% | Captain Falcon jabs a knee forward. It has very high knockback when sweetspotted. |
Back aerial | ?% | Captain Falcon does a quick backhand. | |
Up aerial | ?% | Captain Falcon kick flips with fast start-up and good all around range (though not directly below him). | |
Down aerial | ?% | Captain Falcon stomps downward. Initiates a meteor smash when sweetspotted. | |
Grab | — | ||
Pummel | ?% | Captain Falcon knees the opponent. | |
Forward throw | ?% | Captain Falcon punches the enemy, sending them forward. | |
Back throw | ?% | Captain Falcon puts the enemy behind him and kicks. | |
Up throw | ?% | Captain Falcon holds the enemy up and punches them upward with his left hand. | |
Down throw | ?% | Captain Falcon flips opponent and throws them on the ground. | |
Floor attack (front) | ?% | Captain Falcon does a spin on the ground to kick both sides. | |
Floor attack (back) | ?% | Captain Falcon spins around to do a double kick. | |
Floor attack (trip) | ?% | Captain Falcon punches both sides. | |
Edge attack (fast) | ?% | Captain Falcon does a flip-kick to the opponent. | |
Edge attack (slow) | ?% | Captain Falcon does a slow Uppercut. | |
Neutral special | Falcon Punch | 25% straight, 28% reverse, 22% mid-air, 25% mid-air reverse | Captain Falcon winds up and releases his iconic fiery punch. |
Neutral special custom 1 | Dashing Falcon Punch | ?% | |
Neutral special custom 2 | Mega Falcon Punch | ?% | |
Side special | Raptor Boost | 9% grounded, 8% mid-air | Captain Falcon dashes forward and follows up with a surprise uppercut. Meteor smashes the opponent if used in the air. |
Side special custom 1 | Heavy Raptor Boost | ?% | |
Side special custom 2 | Pullback Raptor Boost | ?% | |
Up special | Falcon Dive | 17% | Captain Falcon attempts to grab an opponent, finishing with an explosion. If successful, he will cry; "YES!!!". Does a harmless flip if the attack fails. |
Up special custom 1 | Falcon Strike | ?% | |
Up special custom 2 | Explosive Falcon Dive | ?% | |
Down special | Falcon Kick | 11% grounded, 13% mid-air + 7% landing | Captain Falcon bursts forward with a flaming high-speed kick. If used in the air, Captain Falcon will plunge down at a diagonal angle. |
Down special custom 1 | Falcon Kick Fury | ?% | |
Down special custom 2 | Lightning Falcon Kick | ?% | |
Final Smash | Blue Falcon | 40% total | Captain Falcon calls in the Blue Falcon, which crashes through the stage in front of Captain Falcon. Whoever it hits when it first appears will be hit by the rest of the move. Characters who are not hit will stay in place until the end of the smash. A short cutscene appears, and the opponents are run over and sent flying. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, then the attack fails. |
Taunts
- Faces the camera, salutes and exclaims "Show me your moves!" (Different animation if facing other direction).
- Charges himself up with fire, similar to a Falcon Punch.
- Holds out his hand and challenges, "Come on!".
On-Screen Appearance
The Blue Falcon spins to a stop, Captain Falcon jumps out, and then Blue Falcon speeds off.
Victory Fanfare
An electric guitar-based cover of the short track that would play when a character finished a race in F-Zero GX.
Alternate costumes
Trophy
Super Smash Bros. for Nintendo 3DS
Captain Falcon's regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.
- Captain Falcon
- In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origin largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes!
- Captain Falcon (Alt.)
- Captain Falcon's default down special, Falcon Kick, is no ordinary kick—it surges forward in a fiery blaze. It's a versatile attack that moves sideways on the ground and diagonally down in the air. His forward air attack, Knee Smash, can send an enemy flying for miles if hit just right.
- CaptainFalconAllStarTrophy3DS.png
Alt.
Super Smash Bros. for Wii U
Gallery
Captain Falcon's reveal in the Robin trailer.
Raptor Boost on Link.
Using Falcon Punch.
Falcon Kick on Mega Man.
About to strike Robin with Raptor Boost.
Left-face down taunt in Smash Ball standby on Halberd.
Blue Falcon, Captain Falcon's Final Smash, being used on Yoshi, Sheik, and King Dedede.
Neutral aerial on Mario.
Forward Smash on Toon Link.
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
F-Zero universe | |
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Fighter | Captain Falcon (SSB · SSBM · SSBB · SSB4 · SSBU) |
Assist Trophy | Samurai Goroh |
Stages | Mute City · Big Blue · Port Town Aero Dive · Mute City SNES F-Zero Grand Prix (Adventure Mode) |
Vehicles | F-Zero Racers (Blue Falcon) · Falcon Flyer |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | F-Zero |