Super Smash Bros.

Kirby (SSB)/Back aerial: Difference between revisions

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(Kirby's D-air is considered just as good (arguably the best is a little too much))
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==Overview==
==Overview==
[[File:Kirby Back Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's bair.]]
[[File:Kirby Back Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's bair.]]
Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. By far Kirby's best aerial, being a staple example of an [[edgeguarding]] move with a good [[hitbox]]. It also has [[sex kick]] properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform the [[Fence of Pain]], which is a variation of {{SSB|Jigglypuff}}'s Wall of Pain. A useful move for defensive and offensive maneuvers such as [[spacing]], as well as aerial approaching.
Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. One of Kirby's best aerial, being a staple example of an [[edgeguarding]] move with a good [[hitbox]]. It also has [[sex kick]] properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform the [[Fence of Pain]], which is a variation of {{SSB|Jigglypuff}}'s Wall of Pain though in this game, Kirby's is better. A useful move for defensive and offensive maneuvers such as [[spacing]], as well as aerial approaching. This move along with down air combined with Up tiltallows Kirby to air-camp the majority of the cast (especially characters without projectiles like Falcon.) The weaker hit can also combo into his up tilt as well.


{{technical data}}
{{technical data}}

Revision as of 11:00, November 18, 2014

Overview

The hitbox of Kirby's bair.

Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. One of Kirby's best aerial, being a staple example of an edgeguarding move with a good hitbox. It also has sex kick properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform the Fence of Pain, which is a variation of Jigglypuff's Wall of Pain though in this game, Kirby's is better. A useful move for defensive and offensive maneuvers such as spacing, as well as aerial approaching. This move along with down air combined with Up tiltallows Kirby to air-camp the majority of the cast (especially characters without projectiles like Falcon.) The weaker hit can also combo into his up tilt as well.


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